Class BaseGameObject
Inheritance
System.Object
BaseGameObject
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Joueur.cs
Assembly: joueur-cs.dll
Syntax
public abstract class BaseGameObject
Properties
GameObjectName
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
Declaration
public string GameObjectName { get; protected set; }
Property Value
Type | Description |
---|---|
System.String |
Id
A unique identifier for each game object. During any game IDs will never be re-used.
Declaration
public string Id { get; protected set; }
Property Value
Type | Description |
---|---|
System.String |
Methods
ToString()
ToString override, useful for debugging
Declaration
public override string ToString()
Returns
Type | Description |
---|---|
System.String |
Overrides
System.Object.ToString()