Structure¶
-
class
games.catastrophe.structure.
Structure
¶ Bases:
games.catastrophe.game_object.GameObject
The class representing the Structure in the Catastrophe game.
A structure on a Tile.
-
property
effect_radius
¶ The range of this Structure’s effect. For example, a radius of 1 means this Structure affects a 3x3 square centered on this Structure.
- Type
int
-
property
game_object_name
¶ String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- Type
str
-
property
id
¶ A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- Type
str
-
log
(message: str) → None¶ Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
message (str) – A string to add to this GameObject’s log. Intended for debugging.
-
property
logs
¶ Any strings logged will be stored here. Intended for debugging.
- Type
list[str]
-
property
materials
¶ The number of materials in this Structure. Once this number reaches 0, this Structure is destroyed.
- Type
int
-
property
owner
¶ The owner of this Structure if any, otherwise None.
- Type
games.catastrophe.player.Player or None
-
property
tile
¶ The Tile this Structure is on.
- Type
games.catastrophe.tile.Tile or None
-
property
type
¶ The type of Structure this is (‘shelter’, ‘monument’, ‘wall’, ‘road’, ‘neutral’).
- Type
‘neutral’, ‘shelter’, ‘monument’, ‘wall’, or ‘road’
-
property