Structure

class games.catastrophe.structure.Structure

Bases: games.catastrophe.game_object.GameObject

The class representing the Structure in the Catastrophe game.

A structure on a Tile.

property effect_radius

The range of this Structure’s effect. For example, a radius of 1 means this Structure affects a 3x3 square centered on this Structure.

Type

int

property game_object_name

String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

Type

str

property id

A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

Type

str

log(message: str) → None

Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.

Parameters

message (str) – A string to add to this GameObject’s log. Intended for debugging.

property logs

Any strings logged will be stored here. Intended for debugging.

Type

list[str]

property materials

The number of materials in this Structure. Once this number reaches 0, this Structure is destroyed.

Type

int

property owner

The owner of this Structure if any, otherwise None.

Type

games.catastrophe.player.Player or None

property tile

The Tile this Structure is on.

Type

games.catastrophe.tile.Tile or None

property type

The type of Structure this is (‘shelter’, ‘monument’, ‘wall’, ‘road’, ‘neutral’).

Type

‘neutral’, ‘shelter’, ‘monument’, ‘wall’, or ‘road’