Checker

class games.checkers.checker.Checker

Bases: games.checkers.game_object.GameObject

The class representing the Checker in the Checkers game.

A checker on the game board.

property game_object_name

String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

Type

str

property id

A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

Type

str

is_mine() → bool

Returns if the checker is owned by your player or not.

Returns

True if it is yours, False if it is not yours.

Return type

bool

property kinged

If the checker has been kinged and can move backwards.

Type

bool

log(message: str) → None

Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.

Parameters

message (str) – A string to add to this GameObject’s log. Intended for debugging.

property logs

Any strings logged will be stored here. Intended for debugging.

Type

list[str]

move(x: int, y: int) → Optional[games.checkers.checker.Checker]

Moves the checker from its current location to the given (x, y).

Parameters
  • x (int) – The x coordinate to move to.

  • y (int) – The y coordinate to move to.

Returns

Returns the same checker that moved if the move was successful. Otherwise None.

Return type

games.checkers.checker.Checker or None

property owner

The player that controls this Checker.

Type

games.checkers.player.Player

property x

The x coordinate of the checker.

Type

int

property y

The y coordinate of the checker.

Type

int