Checker¶
-
class
games.checkers.checker.
Checker
¶ Bases:
games.checkers.game_object.GameObject
The class representing the Checker in the Checkers game.
A checker on the game board.
-
property
game_object_name
¶ String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- Type
str
-
property
id
¶ A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- Type
str
-
is_mine
() → bool¶ Returns if the checker is owned by your player or not.
- Returns
True if it is yours, False if it is not yours.
- Return type
bool
-
property
kinged
¶ If the checker has been kinged and can move backwards.
- Type
bool
-
log
(message: str) → None¶ Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
message (str) – A string to add to this GameObject’s log. Intended for debugging.
-
property
logs
¶ Any strings logged will be stored here. Intended for debugging.
- Type
list[str]
-
move
(x: int, y: int) → Optional[games.checkers.checker.Checker]¶ Moves the checker from its current location to the given (x, y).
- Parameters
x (int) – The x coordinate to move to.
y (int) – The y coordinate to move to.
- Returns
Returns the same checker that moved if the move was successful. Otherwise None.
- Return type
games.checkers.checker.Checker or None
-
property
owner
¶ The player that controls this Checker.
-
property
x
¶ The x coordinate of the checker.
- Type
int
-
property
y
¶ The y coordinate of the checker.
- Type
int
-
property