Port¶
-
class
games.pirates.port.
Port
¶ Bases:
games.pirates.game_object.GameObject
The class representing the Port in the Pirates game.
A port on a Tile.
-
property
game_object_name
¶ String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
- Type
str
-
property
gold
¶ For players, how much more gold this Port can spend this turn. For merchants, how much gold this Port has accumulated (it will spawn a ship when the Port can afford one).
- Type
int
-
property
id
¶ A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
- Type
str
-
property
investment
¶ (Merchants only) How much gold was invested into this Port. Investment determines the strength and value of the next ship.
- Type
int
-
log
(message: str) → None¶ Adds a message to this GameObject’s logs. Intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
message (str) – A string to add to this GameObject’s log. Intended for debugging.
-
property
logs
¶ Any strings logged will be stored here. Intended for debugging.
- Type
list[str]
-
property
owner
¶ The owner of this Port, or None if owned by merchants.
- Type
games.pirates.player.Player or None
-
spawn
(type: str) → bool¶ Spawn a Unit on this port.
- Parameters
type ('crew' or 'ship') – What type of Unit to create (‘crew’ or ‘ship’).
- Returns
True if Unit was created successfully, False otherwise.
- Return type
bool
-
property
tile
¶ The Tile this Port is on.
-
property