1 #ifndef GAMES_ANARCHY_GAME_H 
    2 #define GAMES_ANARCHY_GAME_H 
   14 #include <unordered_map> 
   16 #include <initializer_list> 
   18 #include "../../joueur/src/any.hpp" 
   21 #include "../../joueur/src/base_game.hpp" 
   22 #include "impl/anarchy_fwd.hpp" 
   45 class Game : 
public Base_game
 
  145    Game_(std::initializer_list<std::pair<std::string, Any&&>> init);
 
  146    Game_() : Game_({}){}
 
  147    virtual void resize(
const std::string& name, std::size_t size) 
override;
 
  148    virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values) 
override;
 
  149    virtual void remove_key(
const std::string& name, Any& key) 
override;
 
  150    virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value) 
override;
 
  151    virtual bool is_map(
const std::string& name) 
override;
 
  152    virtual void rebind_by_name(Any* to_change, 
const std::string& member, std::shared_ptr<Base_object> ref) 
override;
 
  163 #endif // GAMES_ANARCHY_GAME_H 
const int & map_height
The width of the entire map along the vertical (y) axis. 
Definition: game.hpp:87
 
const std::string & session
A unique identifier for the game instance that is being played. 
Definition: game.hpp:122
 
const std::vector< Player > & players
List of all the players in the game. 
Definition: game.hpp:117
 
const int & max_forecast_intensity
The maximum amount of intensity value for any Forecast. 
Definition: game.hpp:102
 
const std::unordered_map< std::string, Game_object > & game_objects
A mapping of every game object's ID to the actual game object. Primarily used by the server and clien...
Definition: game.hpp:82
 
A player in this game. Every AI controls one player. 
Definition: player.hpp:37
 
const int & max_fire
The maximum amount of fire value for any Building. 
Definition: game.hpp:97
 
const Player & current_player
The player whose turn it is currently. That player can send commands. Other players cannot...
Definition: game.hpp:67
 
const int & current_turn
The current turn number, starting at 0 for the first player's turn. 
Definition: game.hpp:72
 
const int & map_width
The width of the entire map along the horizontal (x) axis. 
Definition: game.hpp:92
 
const Forecast & current_forecast
The current Forecast, which will be applied at the end of the turn. 
Definition: game.hpp:62
 
const Forecast & next_forecast
The next Forecast, which will be applied at the end of your opponent's turn. This is also the Forecas...
Definition: game.hpp:112
 
The weather effect that will be applied at the end of a turn, which causes fires to spread...
Definition: forecast.hpp:37
 
const std::vector< Forecast > & forecasts
All the forecasts in the game, indexed by turn number. 
Definition: game.hpp:77
 
const int & max_turns
The maximum number of turns before the game will automatically end. 
Definition: game.hpp:107
 
const int & base_bribes_per_turn
How many bribes players get at the beginning of their turn, not counting their burned down Buildings...
Definition: game.hpp:52
 
Two player grid based game where each player tries to burn down the other player's buildings...
Definition: game.hpp:45
 
const int & time_added_per_turn
The amount of time (in nano-seconds) added after each player performs a turn. 
Definition: game.hpp:127
 
const std::vector< Building > & buildings
All the buildings in the game. 
Definition: game.hpp:57