cpp_client | |
anarchy | Two player grid based game where each player tries to burn down the other player's buildings. Let it burn. |
AI | This is the header file for building your Anarchy AI |
Building | A basic building. It does nothing besides burn down. Other Buildings inherit from this class. |
Fire_department | Can put out fires completely. |
Forecast | The weather effect that will be applied at the end of a turn, which causes fires to spread. |
Game | Two player grid based game where each player tries to burn down the other player's buildings. Let it burn. |
Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
Player | A player in this game. Every AI controls one player. |
Police_department | Used to keep cities under control and raid Warehouses. |
Warehouse | A typical abandoned warehouse that anarchists hang out in and can be bribed to burn down Buildings. |
Weather_station | Can be bribed to change the next Forecast in some way. |
catastrophe | Convert as many humans to as you can to survive in this post-apocalyptic wasteland. |
AI | This is the header file for building your Catastrophe AI |
Game | Convert as many humans to as you can to survive in this post-apocalyptic wasteland. |
Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
Job | Information about a Unit's job. |
Player | A player in this game. Every AI controls one player. |
Structure | A structure on a Tile. |
Tile | A Tile in the game that makes up the 2D map grid. |
Unit | A unit in the game. |
checkers | The simple version of American Checkers. An 8x8 board with 12 checkers on each side that must move diagonally to the opposing side until kinged. |
AI | This is the header file for building your Checkers AI |
Checker | A checker on the game board. |
Game | The simple version of American Checkers. An 8x8 board with 12 checkers on each side that must move diagonally to the opposing side until kinged. |
Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
Player | A player in this game. Every AI controls one player. |
chess | The traditional 8x8 chess board with pieces. |
AI | This is the header file for building your Chess AI |
Game | The traditional 8x8 chess board with pieces. |
Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
Player | A player in this game. Every AI controls one player. |
coreminer | Mine resources to obtain more value than your opponent. |
AI | This is the header file for building your Coreminer AI |
Bomb | A Bomb in the game. |
Game | Mine resources to obtain more value than your opponent. |
Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
Miner | A Miner in the game. |
Player | A player in this game. Every AI controls one player. |
Tile | A Tile in the game that makes up the 2D map grid. |
Upgrade | Information about a Miner's Upgrade module. |
necrowar | Send hordes of the undead at your opponent while defending yourself against theirs to win. |
AI | This is the header file for building your Necrowar AI |
Game | Send hordes of the undead at your opponent while defending yourself against theirs to win. |
Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
Player | A player in this game. Every AI controls one player. |
T_job | Information about a tower's job/type. |
Tile | A Tile in the game that makes up the 2D map grid. |
Tower | A tower in the game. Used to combat enemy waves. |
Tower_job | Information about a tower's job/type. |
U_job | Information about a unit's job/type. |
Unit | A unit in the game. May be a worker, zombie, ghoul, hound, abomination, wraith or horseman. |
Unit_job | Information about a unit's job/type. |
newtonian | Combine elements and be the first scientists to create fusion. |
AI | This is the header file for building your Newtonian AI |
Game | Combine elements and be the first scientists to create fusion. |
Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
Job | Information about a unit's job. |
Machine | A machine in the game. Used to refine ore. |
Player | A player in this game. Every AI controls one player. |
Tile | A Tile in the game that makes up the 2D map grid. |
Unit | A unit in the game. May be a manager, intern, or physicist. |
pirates | Steal from merchants and become the most infamous pirate. |
AI | This is the header file for building your Pirates AI |
Game | Steal from merchants and become the most infamous pirate. |
Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
Player | A player in this game. Every AI controls one player. |
Port | A port on a Tile. |
Tile | A Tile in the game that makes up the 2D map grid. |
Unit | A unit group in the game. This may consist of a ship and any number of crew. |
saloon | Use cowboys to have a good time and play some music on a Piano, while brawling with enemy Cowboys. |
AI | This is the header file for building your Saloon AI |
Bottle | A bottle thrown by a bartender at a Tile. |
Cowboy | A person on the map that can move around and interact within the saloon. |
Furnishing | An furnishing in the Saloon that must be pathed around, or destroyed. |
Game | Use cowboys to have a good time and play some music on a Piano, while brawling with enemy Cowboys. |
Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
Player | A player in this game. Every AI controls one player. |
Tile | A Tile in the game that makes up the 2D map grid. |
Young_gun | An eager young person that wants to join your gang, and will call in the veteran Cowboys you need to win the brawl in the saloon. |
spiders | There's an infestation of enemy spiders challenging your queen BroodMother spider! Protect her and attack the other BroodMother in this turn based, node based, game. |
AI | This is the header file for building your Spiders AI |
Brood_mother | The Spider Queen. She alone can spawn Spiderlings for each Player, and if she dies the owner loses. |
Cutter | A Spiderling that can cut existing Webs. |
Game | There's an infestation of enemy spiders challenging your queen BroodMother spider! Protect her and attack the other BroodMother in this turn based, node based, game. |
Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
Nest | A location (node) connected to other Nests via Webs (edges) in the game that Spiders can converge on, regardless of owner. |
Player | A player in this game. Every AI controls one player. |
Spider | A Spider in the game. The most basic unit. |
Spiderling | A Spider spawned by the BroodMother. |
Spitter | A Spiderling that creates and spits new Webs from the Nest it is on to another Nest, connecting them. |
Weaver | A Spiderling that can alter existing Webs by weaving to add or remove silk from the Webs, thus altering its strength. |
Web | A connection (edge) to a Nest (node) in the game that Spiders can converge on (regardless of owner). Spiders can travel in either direction on Webs. |
stardash | Collect of the most of the rarest mineral orbiting around the sun and out-compete your competitor. |
AI | This is the header file for building your Stardash AI |
Body | A celestial body located within the game. |
Game | Collect of the most of the rarest mineral orbiting around the sun and out-compete your competitor. |
Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
Job | Information about a unit's job. |
Player | A player in this game. Every AI controls one player. |
Projectile | Tracks any projectiles moving through space. |
Unit | A unit in the game. May be a corvette, missleboat, martyr, transport, miner. |
stumped | Gather branches and build up your lodge as beavers fight to survive. |
AI | This is the header file for building your Stumped AI |
Beaver | A beaver in the game. |
Game | Gather branches and build up your lodge as beavers fight to survive. |
Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
Job | Information about a beaver's job. |
Player | A player in this game. Every AI controls one player. |
Spawner | A resource spawner that generates branches or food. |
Tile | A Tile in the game that makes up the 2D map grid. |
Base_ai | |
Base_object | |