 cpp_client | |
  anarchy | Two player grid based game where each player tries to burn down the other player's buildings. Let it burn. |
   AI | This is the header file for building your Anarchy AI |
   Building | A basic building. It does nothing besides burn down. Other Buildings inherit from this class. |
   Fire_department | Can put out fires completely. |
   Forecast | The weather effect that will be applied at the end of a turn, which causes fires to spread. |
   Game | Two player grid based game where each player tries to burn down the other player's buildings. Let it burn. |
   Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
   Player | A player in this game. Every AI controls one player. |
   Police_department | Used to keep cities under control and raid Warehouses. |
   Warehouse | A typical abandoned warehouse that anarchists hang out in and can be bribed to burn down Buildings. |
   Weather_station | Can be bribed to change the next Forecast in some way. |
  catastrophe | Convert as many humans to as you can to survive in this post-apocalyptic wasteland. |
   AI | This is the header file for building your Catastrophe AI |
   Game | Convert as many humans to as you can to survive in this post-apocalyptic wasteland. |
   Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
   Job | Information about a Unit's job. |
   Player | A player in this game. Every AI controls one player. |
   Structure | A structure on a Tile. |
   Tile | A Tile in the game that makes up the 2D map grid. |
   Unit | A unit in the game. |
  checkers | The simple version of American Checkers. An 8x8 board with 12 checkers on each side that must move diagonally to the opposing side until kinged. |
   AI | This is the header file for building your Checkers AI |
   Checker | A checker on the game board. |
   Game | The simple version of American Checkers. An 8x8 board with 12 checkers on each side that must move diagonally to the opposing side until kinged. |
   Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
   Player | A player in this game. Every AI controls one player. |
  chess | The traditional 8x8 chess board with pieces. |
   AI | This is the header file for building your Chess AI |
   Game | The traditional 8x8 chess board with pieces. |
   Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
   Player | A player in this game. Every AI controls one player. |
  coreminer | Mine resources to obtain more value than your opponent. |
   AI | This is the header file for building your Coreminer AI |
   Bomb | A Bomb in the game. |
   Game | Mine resources to obtain more value than your opponent. |
   Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
   Miner | A Miner in the game. |
   Player | A player in this game. Every AI controls one player. |
   Tile | A Tile in the game that makes up the 2D map grid. |
   Upgrade | Information about a Miner's Upgrade module. |
  necrowar | Send hordes of the undead at your opponent while defending yourself against theirs to win. |
   AI | This is the header file for building your Necrowar AI |
   Game | Send hordes of the undead at your opponent while defending yourself against theirs to win. |
   Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
   Player | A player in this game. Every AI controls one player. |
   T_job | Information about a tower's job/type. |
   Tile | A Tile in the game that makes up the 2D map grid. |
   Tower | A tower in the game. Used to combat enemy waves. |
   Tower_job | Information about a tower's job/type. |
   U_job | Information about a unit's job/type. |
   Unit | A unit in the game. May be a worker, zombie, ghoul, hound, abomination, wraith or horseman. |
   Unit_job | Information about a unit's job/type. |
  newtonian | Combine elements and be the first scientists to create fusion. |
   AI | This is the header file for building your Newtonian AI |
   Game | Combine elements and be the first scientists to create fusion. |
   Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
   Job | Information about a unit's job. |
   Machine | A machine in the game. Used to refine ore. |
   Player | A player in this game. Every AI controls one player. |
   Tile | A Tile in the game that makes up the 2D map grid. |
   Unit | A unit in the game. May be a manager, intern, or physicist. |
  pirates | Steal from merchants and become the most infamous pirate. |
   AI | This is the header file for building your Pirates AI |
   Game | Steal from merchants and become the most infamous pirate. |
   Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
   Player | A player in this game. Every AI controls one player. |
   Port | A port on a Tile. |
   Tile | A Tile in the game that makes up the 2D map grid. |
   Unit | A unit group in the game. This may consist of a ship and any number of crew. |
  saloon | Use cowboys to have a good time and play some music on a Piano, while brawling with enemy Cowboys. |
   AI | This is the header file for building your Saloon AI |
   Bottle | A bottle thrown by a bartender at a Tile. |
   Cowboy | A person on the map that can move around and interact within the saloon. |
   Furnishing | An furnishing in the Saloon that must be pathed around, or destroyed. |
   Game | Use cowboys to have a good time and play some music on a Piano, while brawling with enemy Cowboys. |
   Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
   Player | A player in this game. Every AI controls one player. |
   Tile | A Tile in the game that makes up the 2D map grid. |
   Young_gun | An eager young person that wants to join your gang, and will call in the veteran Cowboys you need to win the brawl in the saloon. |
  spiders | There's an infestation of enemy spiders challenging your queen BroodMother spider! Protect her and attack the other BroodMother in this turn based, node based, game. |
   AI | This is the header file for building your Spiders AI |
   Brood_mother | The Spider Queen. She alone can spawn Spiderlings for each Player, and if she dies the owner loses. |
   Cutter | A Spiderling that can cut existing Webs. |
   Game | There's an infestation of enemy spiders challenging your queen BroodMother spider! Protect her and attack the other BroodMother in this turn based, node based, game. |
   Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
   Nest | A location (node) connected to other Nests via Webs (edges) in the game that Spiders can converge on, regardless of owner. |
   Player | A player in this game. Every AI controls one player. |
   Spider | A Spider in the game. The most basic unit. |
   Spiderling | A Spider spawned by the BroodMother. |
   Spitter | A Spiderling that creates and spits new Webs from the Nest it is on to another Nest, connecting them. |
   Weaver | A Spiderling that can alter existing Webs by weaving to add or remove silk from the Webs, thus altering its strength. |
   Web | A connection (edge) to a Nest (node) in the game that Spiders can converge on (regardless of owner). Spiders can travel in either direction on Webs. |
  stardash | Collect of the most of the rarest mineral orbiting around the sun and out-compete your competitor. |
   AI | This is the header file for building your Stardash AI |
   Body | A celestial body located within the game. |
   Game | Collect of the most of the rarest mineral orbiting around the sun and out-compete your competitor. |
   Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
   Job | Information about a unit's job. |
   Player | A player in this game. Every AI controls one player. |
   Projectile | Tracks any projectiles moving through space. |
   Unit | A unit in the game. May be a corvette, missleboat, martyr, transport, miner. |
  stumped | Gather branches and build up your lodge as beavers fight to survive. |
   AI | This is the header file for building your Stumped AI |
   Beaver | A beaver in the game. |
   Game | Gather branches and build up your lodge as beavers fight to survive. |
   Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
   Job | Information about a beaver's job. |
   Player | A player in this game. Every AI controls one player. |
   Spawner | A resource spawner that generates branches or food. |
   Tile | A Tile in the game that makes up the 2D map grid. |
  Base_ai | |
  Base_object | |