Information about a Unit's job.
More...
#include <job.hpp>
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void | log (const std::string &message) |
| adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog. More...
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template<typename T > |
std::shared_ptr< typename
T::element_type > | as () |
| Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type. More...
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template<typename T > |
bool | is () |
| Determines if this object is of the specified object type More...
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const double & | action_cost |
| The amount of energy this Job normally uses to perform its actions. More...
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const int & | carry_limit |
| How many combined resources a Unit with this Job can hold at once. More...
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const int & | moves |
| The number of moves this Job can make per turn. More...
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const double & | regen_rate |
| The amount of energy normally regenerated when resting at a shelter. More...
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const std::string & | title |
| The Job title. More...
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const int & | upkeep |
| The amount of food per turn this Unit consumes. If there isn't enough food for every Unit, all Units become starved and do not consume food. More...
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const std::string & | game_object_name |
| String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data. More...
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const std::string & | id |
| A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set. More...
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const std::vector< std::string > & | logs |
| Any strings logged will be stored here. Intended for debugging. More...
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Information about a Unit's job.
template<typename T >
std::shared_ptr<typename T::element_type> cpp_client::Base_object::as |
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inlineinherited |
Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type.
- Returns
- A pointer to the desired type, or nullptr if it could not be converted
template<typename T >
bool cpp_client::Base_object::is |
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inlineinherited |
Determines if this object is of the specified object type
- Returns
- true if the object is the object type, false otherwise
void cpp_client::catastrophe::Game_object::log |
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const std::string & |
message | ) |
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inherited |
adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
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message | A string to add to this GameObject's log. Intended for debugging. |
const double& cpp_client::catastrophe::Job::action_cost |
The amount of energy this Job normally uses to perform its actions.
const int& cpp_client::catastrophe::Job::carry_limit |
How many combined resources a Unit with this Job can hold at once.
const std::string& cpp_client::catastrophe::Game_object::game_object_name |
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inherited |
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
const std::string& cpp_client::catastrophe::Game_object::id |
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inherited |
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
const std::vector<std::string>& cpp_client::catastrophe::Game_object::logs |
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inherited |
Any strings logged will be stored here. Intended for debugging.
const int& cpp_client::catastrophe::Job::moves |
The number of moves this Job can make per turn.
const double& cpp_client::catastrophe::Job::regen_rate |
The amount of energy normally regenerated when resting at a shelter.
const std::string& cpp_client::catastrophe::Job::title |
const int& cpp_client::catastrophe::Job::upkeep |
The amount of food per turn this Unit consumes. If there isn't enough food for every Unit, all Units become starved and do not consume food.
The documentation for this class was generated from the following file: