cpp_client::Base_ai | |
cpp_client::anarchy::AI | This is the header file for building your Anarchy AI |
cpp_client::catastrophe::AI | This is the header file for building your Catastrophe AI |
cpp_client::checkers::AI | This is the header file for building your Checkers AI |
cpp_client::chess::AI | This is the header file for building your Chess AI |
cpp_client::coreminer::AI | This is the header file for building your Coreminer AI |
cpp_client::necrowar::AI | This is the header file for building your Necrowar AI |
cpp_client::newtonian::AI | This is the header file for building your Newtonian AI |
cpp_client::pirates::AI | This is the header file for building your Pirates AI |
cpp_client::saloon::AI | This is the header file for building your Saloon AI |
cpp_client::spiders::AI | This is the header file for building your Spiders AI |
cpp_client::stardash::AI | This is the header file for building your Stardash AI |
cpp_client::stumped::AI | This is the header file for building your Stumped AI |
Base_game | |
cpp_client::anarchy::Game | Two player grid based game where each player tries to burn down the other player's buildings. Let it burn. |
cpp_client::catastrophe::Game | Convert as many humans to as you can to survive in this post-apocalyptic wasteland. |
cpp_client::checkers::Game | The simple version of American Checkers. An 8x8 board with 12 checkers on each side that must move diagonally to the opposing side until kinged. |
cpp_client::chess::Game | The traditional 8x8 chess board with pieces. |
cpp_client::coreminer::Game | Mine resources to obtain more value than your opponent. |
cpp_client::necrowar::Game | Send hordes of the undead at your opponent while defending yourself against theirs to win. |
cpp_client::newtonian::Game | Combine elements and be the first scientists to create fusion. |
cpp_client::pirates::Game | Steal from merchants and become the most infamous pirate. |
cpp_client::saloon::Game | Use cowboys to have a good time and play some music on a Piano, while brawling with enemy Cowboys. |
cpp_client::spiders::Game | There's an infestation of enemy spiders challenging your queen BroodMother spider! Protect her and attack the other BroodMother in this turn based, node based, game. |
cpp_client::stardash::Game | Collect of the most of the rarest mineral orbiting around the sun and out-compete your competitor. |
cpp_client::stumped::Game | Gather branches and build up your lodge as beavers fight to survive. |
Delta_mergable | |
cpp_client::Base_object | |
cpp_client::anarchy::Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
cpp_client::anarchy::Building | A basic building. It does nothing besides burn down. Other Buildings inherit from this class. |
cpp_client::anarchy::Fire_department | Can put out fires completely. |
cpp_client::anarchy::Police_department | Used to keep cities under control and raid Warehouses. |
cpp_client::anarchy::Warehouse | A typical abandoned warehouse that anarchists hang out in and can be bribed to burn down Buildings. |
cpp_client::anarchy::Weather_station | Can be bribed to change the next Forecast in some way. |
cpp_client::anarchy::Forecast | The weather effect that will be applied at the end of a turn, which causes fires to spread. |
cpp_client::anarchy::Player | A player in this game. Every AI controls one player. |
cpp_client::catastrophe::Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
cpp_client::catastrophe::Job | Information about a Unit's job. |
cpp_client::catastrophe::Player | A player in this game. Every AI controls one player. |
cpp_client::catastrophe::Structure | A structure on a Tile. |
cpp_client::catastrophe::Tile | A Tile in the game that makes up the 2D map grid. |
cpp_client::catastrophe::Unit | A unit in the game. |
cpp_client::checkers::Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
cpp_client::checkers::Checker | A checker on the game board. |
cpp_client::checkers::Player | A player in this game. Every AI controls one player. |
cpp_client::chess::Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
cpp_client::chess::Player | A player in this game. Every AI controls one player. |
cpp_client::coreminer::Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
cpp_client::coreminer::Bomb | A Bomb in the game. |
cpp_client::coreminer::Miner | A Miner in the game. |
cpp_client::coreminer::Player | A player in this game. Every AI controls one player. |
cpp_client::coreminer::Tile | A Tile in the game that makes up the 2D map grid. |
cpp_client::coreminer::Upgrade | Information about a Miner's Upgrade module. |
cpp_client::necrowar::Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
cpp_client::necrowar::Player | A player in this game. Every AI controls one player. |
cpp_client::necrowar::T_job | Information about a tower's job/type. |
cpp_client::necrowar::Tile | A Tile in the game that makes up the 2D map grid. |
cpp_client::necrowar::Tower | A tower in the game. Used to combat enemy waves. |
cpp_client::necrowar::Tower_job | Information about a tower's job/type. |
cpp_client::necrowar::U_job | Information about a unit's job/type. |
cpp_client::necrowar::Unit | A unit in the game. May be a worker, zombie, ghoul, hound, abomination, wraith or horseman. |
cpp_client::necrowar::Unit_job | Information about a unit's job/type. |
cpp_client::newtonian::Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
cpp_client::newtonian::Job | Information about a unit's job. |
cpp_client::newtonian::Machine | A machine in the game. Used to refine ore. |
cpp_client::newtonian::Player | A player in this game. Every AI controls one player. |
cpp_client::newtonian::Tile | A Tile in the game that makes up the 2D map grid. |
cpp_client::newtonian::Unit | A unit in the game. May be a manager, intern, or physicist. |
cpp_client::pirates::Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
cpp_client::pirates::Player | A player in this game. Every AI controls one player. |
cpp_client::pirates::Port | A port on a Tile. |
cpp_client::pirates::Tile | A Tile in the game that makes up the 2D map grid. |
cpp_client::pirates::Unit | A unit group in the game. This may consist of a ship and any number of crew. |
cpp_client::saloon::Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
cpp_client::saloon::Bottle | A bottle thrown by a bartender at a Tile. |
cpp_client::saloon::Cowboy | A person on the map that can move around and interact within the saloon. |
cpp_client::saloon::Furnishing | An furnishing in the Saloon that must be pathed around, or destroyed. |
cpp_client::saloon::Player | A player in this game. Every AI controls one player. |
cpp_client::saloon::Tile | A Tile in the game that makes up the 2D map grid. |
cpp_client::saloon::Young_gun | An eager young person that wants to join your gang, and will call in the veteran Cowboys you need to win the brawl in the saloon. |
cpp_client::spiders::Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
cpp_client::spiders::Nest | A location (node) connected to other Nests via Webs (edges) in the game that Spiders can converge on, regardless of owner. |
cpp_client::spiders::Player | A player in this game. Every AI controls one player. |
cpp_client::spiders::Spider | A Spider in the game. The most basic unit. |
cpp_client::spiders::Brood_mother | The Spider Queen. She alone can spawn Spiderlings for each Player, and if she dies the owner loses. |
cpp_client::spiders::Spiderling | A Spider spawned by the BroodMother. |
cpp_client::spiders::Cutter | A Spiderling that can cut existing Webs. |
cpp_client::spiders::Spitter | A Spiderling that creates and spits new Webs from the Nest it is on to another Nest, connecting them. |
cpp_client::spiders::Weaver | A Spiderling that can alter existing Webs by weaving to add or remove silk from the Webs, thus altering its strength. |
cpp_client::spiders::Web | A connection (edge) to a Nest (node) in the game that Spiders can converge on (regardless of owner). Spiders can travel in either direction on Webs. |
cpp_client::stardash::Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
cpp_client::stardash::Body | A celestial body located within the game. |
cpp_client::stardash::Job | Information about a unit's job. |
cpp_client::stardash::Player | A player in this game. Every AI controls one player. |
cpp_client::stardash::Projectile | Tracks any projectiles moving through space. |
cpp_client::stardash::Unit | A unit in the game. May be a corvette, missleboat, martyr, transport, miner. |
cpp_client::stumped::Game_object | An object in the game. The most basic class that all game classes should inherit from automatically. |
cpp_client::stumped::Beaver | A beaver in the game. |
cpp_client::stumped::Job | Information about a beaver's job. |
cpp_client::stumped::Player | A player in this game. Every AI controls one player. |
cpp_client::stumped::Spawner | A resource spawner that generates branches or food. |
cpp_client::stumped::Tile | A Tile in the game that makes up the 2D map grid. |