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    C++ Joueur Client
    
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Steal from merchants and become the most infamous pirate. More...
#include <game.hpp>
  
 Public Member Functions | |
| Tile | get_tile_at (const int x, const int y) | 
| Gets the Tile at a specified (x, y) position  More... | |
Public Attributes | |
| const double & | bury_interest_rate | 
| The rate buried gold increases each turn.  More... | |
| const int & | crew_cost | 
| How much gold it costs to construct a single crew.  More... | |
| const int & | crew_damage | 
| How much damage crew deal to each other.  More... | |
| const int & | crew_health | 
| The maximum amount of health a crew member can have.  More... | |
| const int & | crew_moves | 
| The number of moves Units with only crew are given each turn.  More... | |
| const double & | crew_range | 
| A crew's attack range. Range is circular.  More... | |
| const Player & | current_player | 
| The player whose turn it is currently. That player can send commands. Other players cannot.  More... | |
| const int & | current_turn | 
| The current turn number, starting at 0 for the first player's turn.  More... | |
| const std::unordered_map < std::string, Game_object > &  | game_objects | 
| A mapping of every game object's ID to the actual game object. Primarily used by the server and client to easily refer to the game objects via ID.  More... | |
| const double & | heal_factor | 
| How much health a Unit recovers when they rest.  More... | |
| const int & | map_height | 
| The number of Tiles in the map along the y (vertical) axis.  More... | |
| const int & | map_width | 
| The number of Tiles in the map along the x (horizontal) axis.  More... | |
| const int & | max_turns | 
| The maximum number of turns before the game will automatically end.  More... | |
| const double & | merchant_gold_rate | 
| How much gold merchant Ports get each turn.  More... | |
| const double & | merchant_interest_rate | 
| When a merchant ship spawns, the amount of additional gold it has relative to the Port's investment.  More... | |
| const double & | min_interest_distance | 
| The Euclidean distance buried gold must be from the Player's Port to accumulate interest.  More... | |
| const std::vector< Player > & | players | 
| List of all the players in the game.  More... | |
| const std::vector< Port > & | ports | 
| Every Port in the game. Merchant ports have owner set to null.  More... | |
| const double & | rest_range | 
| How far a Unit can be from a Port to rest. Range is circular.  More... | |
| const std::string & | session | 
| A unique identifier for the game instance that is being played.  More... | |
| const int & | ship_cost | 
| How much gold it costs to construct a ship.  More... | |
| const int & | ship_damage | 
| How much damage ships deal to ships and ports.  More... | |
| const int & | ship_health | 
| The maximum amount of health a ship can have.  More... | |
| const int & | ship_moves | 
| The number of moves Units with ships are given each turn.  More... | |
| const double & | ship_range | 
| A ship's attack range. Range is circular.  More... | |
| const std::vector< Tile > & | tiles | 
All the tiles in the map, stored in Row-major order. Use x + y * mapWidth to access the correct index.  More... | |
| const int & | time_added_per_turn | 
| The amount of time (in nano-seconds) added after each player performs a turn.  More... | |
| const std::vector< Unit > & | units | 
| Every Unit in the game. Merchant units have targetPort set to a port.  More... | |
Steal from merchants and become the most infamous pirate.
| Tile cpp_client::pirates::Game::get_tile_at | ( | const int | x, | 
| const int | y | ||
| ) | 
| const double& cpp_client::pirates::Game::bury_interest_rate | 
The rate buried gold increases each turn.
| const int& cpp_client::pirates::Game::crew_cost | 
How much gold it costs to construct a single crew.
| const int& cpp_client::pirates::Game::crew_damage | 
How much damage crew deal to each other.
| const int& cpp_client::pirates::Game::crew_health | 
The maximum amount of health a crew member can have.
| const int& cpp_client::pirates::Game::crew_moves | 
The number of moves Units with only crew are given each turn.
| const double& cpp_client::pirates::Game::crew_range | 
A crew's attack range. Range is circular.
| const Player& cpp_client::pirates::Game::current_player | 
The player whose turn it is currently. That player can send commands. Other players cannot.
| const int& cpp_client::pirates::Game::current_turn | 
The current turn number, starting at 0 for the first player's turn.
| const std::unordered_map<std::string, Game_object>& cpp_client::pirates::Game::game_objects | 
A mapping of every game object's ID to the actual game object. Primarily used by the server and client to easily refer to the game objects via ID.
| const double& cpp_client::pirates::Game::heal_factor | 
How much health a Unit recovers when they rest.
| const int& cpp_client::pirates::Game::map_height | 
The number of Tiles in the map along the y (vertical) axis.
| const int& cpp_client::pirates::Game::map_width | 
The number of Tiles in the map along the x (horizontal) axis.
| const int& cpp_client::pirates::Game::max_turns | 
The maximum number of turns before the game will automatically end.
| const double& cpp_client::pirates::Game::merchant_gold_rate | 
How much gold merchant Ports get each turn.
| const double& cpp_client::pirates::Game::merchant_interest_rate | 
When a merchant ship spawns, the amount of additional gold it has relative to the Port's investment.
| const double& cpp_client::pirates::Game::min_interest_distance | 
| const std::vector<Player>& cpp_client::pirates::Game::players | 
List of all the players in the game.
| const std::vector<Port>& cpp_client::pirates::Game::ports | 
Every Port in the game. Merchant ports have owner set to null.
| const double& cpp_client::pirates::Game::rest_range | 
| const std::string& cpp_client::pirates::Game::session | 
A unique identifier for the game instance that is being played.
| const int& cpp_client::pirates::Game::ship_cost | 
How much gold it costs to construct a ship.
| const int& cpp_client::pirates::Game::ship_damage | 
How much damage ships deal to ships and ports.
| const int& cpp_client::pirates::Game::ship_health | 
The maximum amount of health a ship can have.
| const int& cpp_client::pirates::Game::ship_moves | 
The number of moves Units with ships are given each turn.
| const double& cpp_client::pirates::Game::ship_range | 
A ship's attack range. Range is circular.
| const std::vector<Tile>& cpp_client::pirates::Game::tiles | 
All the tiles in the map, stored in Row-major order. Use x + y * mapWidth to access the correct index. 
| const int& cpp_client::pirates::Game::time_added_per_turn | 
The amount of time (in nano-seconds) added after each player performs a turn.
| const std::vector<Unit>& cpp_client::pirates::Game::units | 
Every Unit in the game. Merchant units have targetPort set to a port.