C++ Joueur Client
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Steal from merchants and become the most infamous pirate. More...
#include <game.hpp>
Public Member Functions | |
Tile | get_tile_at (const int x, const int y) |
Gets the Tile at a specified (x, y) position More... | |
Public Attributes | |
const double & | bury_interest_rate |
The rate buried gold increases each turn. More... | |
const int & | crew_cost |
How much gold it costs to construct a single crew. More... | |
const int & | crew_damage |
How much damage crew deal to each other. More... | |
const int & | crew_health |
The maximum amount of health a crew member can have. More... | |
const int & | crew_moves |
The number of moves Units with only crew are given each turn. More... | |
const double & | crew_range |
A crew's attack range. Range is circular. More... | |
const Player & | current_player |
The player whose turn it is currently. That player can send commands. Other players cannot. More... | |
const int & | current_turn |
The current turn number, starting at 0 for the first player's turn. More... | |
const std::unordered_map < std::string, Game_object > & | game_objects |
A mapping of every game object's ID to the actual game object. Primarily used by the server and client to easily refer to the game objects via ID. More... | |
const double & | heal_factor |
How much health a Unit recovers when they rest. More... | |
const int & | map_height |
The number of Tiles in the map along the y (vertical) axis. More... | |
const int & | map_width |
The number of Tiles in the map along the x (horizontal) axis. More... | |
const int & | max_turns |
The maximum number of turns before the game will automatically end. More... | |
const double & | merchant_gold_rate |
How much gold merchant Ports get each turn. More... | |
const double & | merchant_interest_rate |
When a merchant ship spawns, the amount of additional gold it has relative to the Port's investment. More... | |
const double & | min_interest_distance |
The Euclidean distance buried gold must be from the Player's Port to accumulate interest. More... | |
const std::vector< Player > & | players |
List of all the players in the game. More... | |
const std::vector< Port > & | ports |
Every Port in the game. Merchant ports have owner set to null. More... | |
const double & | rest_range |
How far a Unit can be from a Port to rest. Range is circular. More... | |
const std::string & | session |
A unique identifier for the game instance that is being played. More... | |
const int & | ship_cost |
How much gold it costs to construct a ship. More... | |
const int & | ship_damage |
How much damage ships deal to ships and ports. More... | |
const int & | ship_health |
The maximum amount of health a ship can have. More... | |
const int & | ship_moves |
The number of moves Units with ships are given each turn. More... | |
const double & | ship_range |
A ship's attack range. Range is circular. More... | |
const std::vector< Tile > & | tiles |
All the tiles in the map, stored in Row-major order. Use x + y * mapWidth to access the correct index. More... | |
const int & | time_added_per_turn |
The amount of time (in nano-seconds) added after each player performs a turn. More... | |
const std::vector< Unit > & | units |
Every Unit in the game. Merchant units have targetPort set to a port. More... | |
Steal from merchants and become the most infamous pirate.
Tile cpp_client::pirates::Game::get_tile_at | ( | const int | x, |
const int | y | ||
) |
const double& cpp_client::pirates::Game::bury_interest_rate |
The rate buried gold increases each turn.
const int& cpp_client::pirates::Game::crew_cost |
How much gold it costs to construct a single crew.
const int& cpp_client::pirates::Game::crew_damage |
How much damage crew deal to each other.
const int& cpp_client::pirates::Game::crew_health |
The maximum amount of health a crew member can have.
const int& cpp_client::pirates::Game::crew_moves |
The number of moves Units with only crew are given each turn.
const double& cpp_client::pirates::Game::crew_range |
A crew's attack range. Range is circular.
const Player& cpp_client::pirates::Game::current_player |
The player whose turn it is currently. That player can send commands. Other players cannot.
const int& cpp_client::pirates::Game::current_turn |
The current turn number, starting at 0 for the first player's turn.
const std::unordered_map<std::string, Game_object>& cpp_client::pirates::Game::game_objects |
A mapping of every game object's ID to the actual game object. Primarily used by the server and client to easily refer to the game objects via ID.
const double& cpp_client::pirates::Game::heal_factor |
How much health a Unit recovers when they rest.
const int& cpp_client::pirates::Game::map_height |
The number of Tiles in the map along the y (vertical) axis.
const int& cpp_client::pirates::Game::map_width |
The number of Tiles in the map along the x (horizontal) axis.
const int& cpp_client::pirates::Game::max_turns |
The maximum number of turns before the game will automatically end.
const double& cpp_client::pirates::Game::merchant_gold_rate |
How much gold merchant Ports get each turn.
const double& cpp_client::pirates::Game::merchant_interest_rate |
When a merchant ship spawns, the amount of additional gold it has relative to the Port's investment.
const double& cpp_client::pirates::Game::min_interest_distance |
const std::vector<Player>& cpp_client::pirates::Game::players |
List of all the players in the game.
const std::vector<Port>& cpp_client::pirates::Game::ports |
Every Port in the game. Merchant ports have owner set to null.
const double& cpp_client::pirates::Game::rest_range |
const std::string& cpp_client::pirates::Game::session |
A unique identifier for the game instance that is being played.
const int& cpp_client::pirates::Game::ship_cost |
How much gold it costs to construct a ship.
const int& cpp_client::pirates::Game::ship_damage |
How much damage ships deal to ships and ports.
const int& cpp_client::pirates::Game::ship_health |
The maximum amount of health a ship can have.
const int& cpp_client::pirates::Game::ship_moves |
The number of moves Units with ships are given each turn.
const double& cpp_client::pirates::Game::ship_range |
A ship's attack range. Range is circular.
const std::vector<Tile>& cpp_client::pirates::Game::tiles |
All the tiles in the map, stored in Row-major order. Use x + y * mapWidth
to access the correct index.
const int& cpp_client::pirates::Game::time_added_per_turn |
The amount of time (in nano-seconds) added after each player performs a turn.
const std::vector<Unit>& cpp_client::pirates::Game::units |
Every Unit in the game. Merchant units have targetPort set to a port.