C++ Joueur Client
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Gather branches and build up your lodge as beavers fight to survive. More...
#include <game.hpp>
Public Member Functions | |
Tile | get_tile_at (const int x, const int y) |
Gets the Tile at a specified (x, y) position More... | |
Public Attributes | |
const std::vector< Beaver > & | beavers |
Every Beaver in the game. More... | |
const Player & | current_player |
The player whose turn it is currently. That player can send commands. Other players cannot. More... | |
const int & | current_turn |
The current turn number, starting at 0 for the first player's turn. More... | |
const int & | free_beavers_count |
When a Player has less Beavers than this number, then recruiting other Beavers is free. More... | |
const std::unordered_map < std::string, Game_object > & | game_objects |
A mapping of every game object's ID to the actual game object. Primarily used by the server and client to easily refer to the game objects via ID. More... | |
const std::vector< Job > & | jobs |
All the Jobs that Beavers can have in the game. More... | |
const double & | lodge_cost_constant |
Constant number used to calculate what it costs to spawn a new lodge. More... | |
const int & | lodges_to_win |
How many lodges must be owned by a Player at once to win the game. More... | |
const int & | map_height |
The number of Tiles in the map along the y (vertical) axis. More... | |
const int & | map_width |
The number of Tiles in the map along the x (horizontal) axis. More... | |
const int & | max_turns |
The maximum number of turns before the game will automatically end. More... | |
const std::vector< Player > & | players |
List of all the players in the game. More... | |
const std::string & | session |
A unique identifier for the game instance that is being played. More... | |
const std::vector< Spawner > & | spawner |
Every Spawner in the game. More... | |
const double & | spawner_harvest_constant |
Constant number used to calculate how many branches/food Beavers harvest from Spawners. More... | |
const std::vector< std::string > & | spawner_types |
All the types of Spawners in the game. More... | |
const std::vector< Tile > & | tiles |
All the tiles in the map, stored in Row-major order. Use x + y * mapWidth to access the correct index. More... | |
const int & | time_added_per_turn |
The amount of time (in nano-seconds) added after each player performs a turn. More... | |
Gather branches and build up your lodge as beavers fight to survive.
Tile cpp_client::stumped::Game::get_tile_at | ( | const int | x, |
const int | y | ||
) |
const Player& cpp_client::stumped::Game::current_player |
The player whose turn it is currently. That player can send commands. Other players cannot.
const int& cpp_client::stumped::Game::current_turn |
The current turn number, starting at 0 for the first player's turn.
const int& cpp_client::stumped::Game::free_beavers_count |
When a Player has less Beavers than this number, then recruiting other Beavers is free.
const std::unordered_map<std::string, Game_object>& cpp_client::stumped::Game::game_objects |
A mapping of every game object's ID to the actual game object. Primarily used by the server and client to easily refer to the game objects via ID.
const std::vector<Job>& cpp_client::stumped::Game::jobs |
All the Jobs that Beavers can have in the game.
const double& cpp_client::stumped::Game::lodge_cost_constant |
Constant number used to calculate what it costs to spawn a new lodge.
const int& cpp_client::stumped::Game::lodges_to_win |
How many lodges must be owned by a Player at once to win the game.
const int& cpp_client::stumped::Game::map_height |
The number of Tiles in the map along the y (vertical) axis.
const int& cpp_client::stumped::Game::map_width |
The number of Tiles in the map along the x (horizontal) axis.
const int& cpp_client::stumped::Game::max_turns |
The maximum number of turns before the game will automatically end.
const std::vector<Player>& cpp_client::stumped::Game::players |
List of all the players in the game.
const std::string& cpp_client::stumped::Game::session |
A unique identifier for the game instance that is being played.
const double& cpp_client::stumped::Game::spawner_harvest_constant |
Constant number used to calculate how many branches/food Beavers harvest from Spawners.
const std::vector<std::string>& cpp_client::stumped::Game::spawner_types |
All the types of Spawners in the game.
const std::vector<Tile>& cpp_client::stumped::Game::tiles |
All the tiles in the map, stored in Row-major order. Use x + y * mapWidth
to access the correct index.
const int& cpp_client::stumped::Game::time_added_per_turn |
The amount of time (in nano-seconds) added after each player performs a turn.