1 #ifndef GAMES_STUMPED_GAME_H
2 #define GAMES_STUMPED_GAME_H
14 #include <unordered_map>
16 #include <initializer_list>
18 #include "../../joueur/src/any.hpp"
21 #include "../../joueur/src/base_game.hpp"
22 #include "impl/stumped_fwd.hpp"
45 class Game :
public Base_game
77 const std::vector<Job>&
jobs;
162 Game_(std::initializer_list<std::pair<std::string, Any&&>> init);
163 Game_() : Game_({}){}
164 virtual void resize(
const std::string& name, std::size_t size)
override;
165 virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values)
override;
166 virtual void remove_key(
const std::string& name, Any& key)
override;
167 virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value)
override;
168 virtual bool is_map(
const std::string& name)
override;
169 virtual void rebind_by_name(Any* to_change,
const std::string& member, std::shared_ptr<Base_object> ref)
override;
180 #endif // GAMES_STUMPED_GAME_H
const std::unordered_map< std::string, Game_object > & game_objects
A mapping of every game object's ID to the actual game object. Primarily used by the server and clien...
Definition: game.hpp:72
const double & spawner_harvest_constant
Constant number used to calculate how many branches/food Beavers harvest from Spawners.
Definition: game.hpp:122
const std::vector< Tile > & tiles
All the tiles in the map, stored in Row-major order. Use x + y * mapWidth to access the correct index...
Definition: game.hpp:132
const int & map_height
The number of Tiles in the map along the y (vertical) axis.
Definition: game.hpp:92
const std::vector< Spawner > & spawner
Every Spawner in the game.
Definition: game.hpp:117
const int & lodges_to_win
How many lodges must be owned by a Player at once to win the game.
Definition: game.hpp:87
const Player & current_player
The player whose turn it is currently. That player can send commands. Other players cannot...
Definition: game.hpp:57
const double & lodge_cost_constant
Constant number used to calculate what it costs to spawn a new lodge.
Definition: game.hpp:82
Tile get_tile_at(const int x, const int y)
Gets the Tile at a specified (x, y) position
const int & free_beavers_count
When a Player has less Beavers than this number, then recruiting other Beavers is free...
Definition: game.hpp:67
const std::string & session
A unique identifier for the game instance that is being played.
Definition: game.hpp:112
const int & max_turns
The maximum number of turns before the game will automatically end.
Definition: game.hpp:102
A player in this game. Every AI controls one player.
Definition: player.hpp:37
A Tile in the game that makes up the 2D map grid.
Definition: tile.hpp:37
const int & current_turn
The current turn number, starting at 0 for the first player's turn.
Definition: game.hpp:62
Gather branches and build up your lodge as beavers fight to survive.
Definition: game.hpp:45
const std::vector< std::string > & spawner_types
All the types of Spawners in the game.
Definition: game.hpp:127
const int & map_width
The number of Tiles in the map along the x (horizontal) axis.
Definition: game.hpp:97
const std::vector< Beaver > & beavers
Every Beaver in the game.
Definition: game.hpp:52
const std::vector< Job > & jobs
All the Jobs that Beavers can have in the game.
Definition: game.hpp:77
const int & time_added_per_turn
The amount of time (in nano-seconds) added after each player performs a turn.
Definition: game.hpp:137
const std::vector< Player > & players
List of all the players in the game.
Definition: game.hpp:107