A unit in the game. May be a manager, intern, or physicist.
More...
#include <unit.hpp>
|
bool | act (const Tile &tile) |
| makes the unit do something to a machine or unit adjacent to its tile. _interns sabotage, physicists work. _interns stun physicist, physicist stuns manager, manager stuns intern. More...
|
|
bool | attack (const Tile &tile) |
| attacks a unit on an adjacent tile. More...
|
|
bool | drop (const Tile &tile, int amount, const std::string &material) |
| drops materials at the units feet or adjacent tile. More...
|
|
bool | move (const Tile &tile) |
| moves this _unit from its current _tile to an adjacent _tile. More...
|
|
bool | pickup (const Tile &tile, int amount, const std::string &material) |
| picks up material at the units feet or adjacent tile. More...
|
|
void | log (const std::string &message) |
| adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog. More...
|
|
template<typename T > |
std::shared_ptr< typename
T::element_type > | as () |
| Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type. More...
|
|
template<typename T > |
bool | is () |
| Determines if this object is of the specified object type More...
|
|
|
const bool & | acted |
| Whether or not this Unit has performed its action this turn. More...
|
|
const int & | blueium |
| The amount of blueium carried by this unit. (0 to job carry capacity - other carried items). More...
|
|
const int & | blueium_ore |
| The amount of blueium ore carried by this unit. (0 to job carry capacity - other carried items). More...
|
|
const int & | health |
| The remaining health of a unit. More...
|
|
const Job & | job |
| The Job this Unit has. More...
|
|
const int & | moves |
| The number of moves this unit has left this turn. More...
|
|
const Player & | owner |
| The Player that owns and can control this Unit. More...
|
|
const int & | redium |
| The amount of redium carried by this unit. (0 to job carry capacity - other carried items). More...
|
|
const int & | redium_ore |
| The amount of redium ore carried by this unit. (0 to job carry capacity - other carried items). More...
|
|
const int & | stun_immune |
| Duration of stun immunity. (0 to timeImmune). More...
|
|
const int & | stun_time |
| Duration the unit is stunned. (0 to the game constant stunTime). More...
|
|
const Tile & | tile |
| The Tile this Unit is on. More...
|
|
const std::string & | game_object_name |
| String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data. More...
|
|
const std::string & | id |
| A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set. More...
|
|
const std::vector< std::string > & | logs |
| Any strings logged will be stored here. Intended for debugging. More...
|
|
A unit in the game. May be a manager, intern, or physicist.
bool cpp_client::newtonian::Unit::act |
( |
const Tile & |
tile | ) |
|
makes the unit do something to a machine or unit adjacent to its tile. _interns sabotage, physicists work. _interns stun physicist, physicist stuns manager, manager stuns intern.
- Parameters
-
tile | The tile the unit acts on. |
template<typename T >
std::shared_ptr<typename T::element_type> cpp_client::Base_object::as |
( |
| ) |
|
|
inlineinherited |
Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type.
- Returns
- A pointer to the desired type, or nullptr if it could not be converted
bool cpp_client::newtonian::Unit::attack |
( |
const Tile & |
tile | ) |
|
attacks a unit on an adjacent tile.
- Parameters
-
bool cpp_client::newtonian::Unit::drop |
( |
const Tile & |
tile, |
|
|
int |
amount, |
|
|
const std::string & |
material |
|
) |
| |
drops materials at the units feet or adjacent tile.
- Parameters
-
tile | The tile the materials will be dropped on. |
amount | The number of materials to dropped. Amounts <= 0 will drop all the materials. |
material | The material the unit will drop. 'redium', 'blueium', 'redium ore', or 'blueium ore'. |
template<typename T >
bool cpp_client::Base_object::is |
( |
| ) |
|
|
inlineinherited |
Determines if this object is of the specified object type
- Returns
- true if the object is the object type, false otherwise
void cpp_client::newtonian::Game_object::log |
( |
const std::string & |
message | ) |
|
|
inherited |
adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
-
message | A string to add to this GameObject's log. Intended for debugging. |
bool cpp_client::newtonian::Unit::move |
( |
const Tile & |
tile | ) |
|
moves this _unit from its current _tile to an adjacent _tile.
- Parameters
-
bool cpp_client::newtonian::Unit::pickup |
( |
const Tile & |
tile, |
|
|
int |
amount, |
|
|
const std::string & |
material |
|
) |
| |
picks up material at the units feet or adjacent tile.
- Parameters
-
tile | The tile the materials will be picked up from. |
amount | The amount of materials to pick up. Amounts <= 0 will pick up all the materials that the unit can. |
material | The material the unit will pick up. 'redium', 'blueium', 'redium ore', or 'blueium ore'. |
const bool& cpp_client::newtonian::Unit::acted |
Whether or not this Unit has performed its action this turn.
const int& cpp_client::newtonian::Unit::blueium |
The amount of blueium carried by this unit. (0 to job carry capacity - other carried items).
const int& cpp_client::newtonian::Unit::blueium_ore |
The amount of blueium ore carried by this unit. (0 to job carry capacity - other carried items).
const std::string& cpp_client::newtonian::Game_object::game_object_name |
|
inherited |
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
const int& cpp_client::newtonian::Unit::health |
The remaining health of a unit.
const std::string& cpp_client::newtonian::Game_object::id |
|
inherited |
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
const Job& cpp_client::newtonian::Unit::job |
const std::vector<std::string>& cpp_client::newtonian::Game_object::logs |
|
inherited |
Any strings logged will be stored here. Intended for debugging.
const int& cpp_client::newtonian::Unit::moves |
The number of moves this unit has left this turn.
const Player& cpp_client::newtonian::Unit::owner |
const int& cpp_client::newtonian::Unit::redium |
The amount of redium carried by this unit. (0 to job carry capacity - other carried items).
const int& cpp_client::newtonian::Unit::redium_ore |
The amount of redium ore carried by this unit. (0 to job carry capacity - other carried items).
const int& cpp_client::newtonian::Unit::stun_immune |
Duration of stun immunity. (0 to timeImmune).
const int& cpp_client::newtonian::Unit::stun_time |
Duration the unit is stunned. (0 to the game constant stunTime).
const Tile& cpp_client::newtonian::Unit::tile |
The documentation for this class was generated from the following file: