Information about a unit's job/type.
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#include <unit_job.hpp>
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void | log (const std::string &message) |
| adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog. More...
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template<typename T > |
std::shared_ptr< typename
T::element_type > | as () |
| Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type. More...
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template<typename T > |
bool | is () |
| Determines if this object is of the specified object type More...
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const int & | damage |
| The amount of damage this type does per attack. More...
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const int & | gold_cost |
| How much does this type cost in gold. More...
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const int & | health |
| The amount of starting health this type has. More...
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const int & | mana_cost |
| How much does this type cost in mana. More...
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const int & | moves |
| The number of moves this type can make per turn. More...
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const int & | per_tile |
| How many of this type of unit can take up one tile. More...
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const int & | range |
| Amount of tiles away this type has to be in order to be effective. More...
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const std::string & | title |
| The type title. 'worker', 'zombie', 'ghoul', 'hound', 'abomination', 'wraith' or 'horseman'. More...
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const std::string & | game_object_name |
| String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data. More...
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const std::string & | id |
| A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set. More...
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const std::vector< std::string > & | logs |
| Any strings logged will be stored here. Intended for debugging. More...
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Information about a unit's job/type.
template<typename T >
std::shared_ptr<typename T::element_type> cpp_client::Base_object::as |
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inlineinherited |
Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type.
- Returns
- A pointer to the desired type, or nullptr if it could not be converted
template<typename T >
bool cpp_client::Base_object::is |
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inlineinherited |
Determines if this object is of the specified object type
- Returns
- true if the object is the object type, false otherwise
void cpp_client::necrowar::Game_object::log |
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const std::string & |
message | ) |
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inherited |
adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
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message | A string to add to this GameObject's log. Intended for debugging. |
const int& cpp_client::necrowar::Unit_job::damage |
The amount of damage this type does per attack.
const std::string& cpp_client::necrowar::Game_object::game_object_name |
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inherited |
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
const int& cpp_client::necrowar::Unit_job::gold_cost |
How much does this type cost in gold.
const int& cpp_client::necrowar::Unit_job::health |
The amount of starting health this type has.
const std::string& cpp_client::necrowar::Game_object::id |
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inherited |
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
const std::vector<std::string>& cpp_client::necrowar::Game_object::logs |
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inherited |
Any strings logged will be stored here. Intended for debugging.
const int& cpp_client::necrowar::Unit_job::mana_cost |
How much does this type cost in mana.
const int& cpp_client::necrowar::Unit_job::moves |
The number of moves this type can make per turn.
const int& cpp_client::necrowar::Unit_job::per_tile |
How many of this type of unit can take up one tile.
const int& cpp_client::necrowar::Unit_job::range |
Amount of tiles away this type has to be in order to be effective.
const std::string& cpp_client::necrowar::Unit_job::title |
The type title. 'worker', 'zombie', 'ghoul', 'hound', 'abomination', 'wraith' or 'horseman'.
The documentation for this class was generated from the following file: