C++ Joueur Client
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unit_job.hpp
1 #ifndef GAMES_NECROWAR_UNIT_JOB_H
2 #define GAMES_NECROWAR_UNIT_JOB_H
3 
4 // UnitJob
5 // Information about a unit's job/type.
6 
7 // DO NOT MODIFY THIS FILE
8 // Never try to directly create an instance of this class, or modify its member variables.
9 // Instead, you should only be reading its variables and calling its functions.
10 
11 #include <vector>
12 #include <queue>
13 #include <deque>
14 #include <unordered_map>
15 #include <string>
16 #include <initializer_list>
17 
18 #include "../../joueur/src/any.hpp"
19 
20 #include "game_object.hpp"
21 
22 #include "impl/necrowar_fwd.hpp"
23 
24 // <<-- Creer-Merge: includes -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
25 // you can add additional #includes here
26 // <<-- /Creer-Merge: includes -->>
27 
28 namespace cpp_client
29 {
30 
31 namespace necrowar
32 {
33 
37 class Unit_job : public Game_object
38 {
39 public:
40 
44  const int& damage;
45 
49  const int& gold_cost;
50 
54  const int& health;
55 
59  const int& mana_cost;
60 
64  const int& moves;
65 
69  const int& per_tile;
70 
74  const int& range;
75 
79  const std::string& title;
80 
81  // <<-- Creer-Merge: member variables -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
82  // You can add additional member variables here. None of them will be tracked or updated by the server.
83  // <<-- /Creer-Merge: member variables -->>
84 
85 
86 
87  // <<-- Creer-Merge: methods -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
88  // You can add additional methods here.
89  // <<-- /Creer-Merge: methods -->>
90 
91  ~Unit_job_();
92 
93  // ####################
94  // Don't edit these!
95  // ####################
97  Unit_job_(std::initializer_list<std::pair<std::string, Any&&>> init);
98  Unit_job_() : Unit_job_({}){}
99  virtual void resize(const std::string& name, std::size_t size) override;
100  virtual void change_vec_values(const std::string& name, std::vector<std::pair<std::size_t, Any>>& values) override;
101  virtual void remove_key(const std::string& name, Any& key) override;
102  virtual std::unique_ptr<Any> add_key_value(const std::string& name, Any& key, Any& value) override;
103  virtual bool is_map(const std::string& name) override;
104  virtual void rebind_by_name(Any* to_change, const std::string& member, std::shared_ptr<Base_object> ref) override;
106  // ####################
107  // Don't edit these!
108  // ####################
109 };
110 
111 } // necrowar
112 
113 } // cpp_client
114 
115 #endif // GAMES_NECROWAR_UNIT_JOB_H
const int & moves
The number of moves this type can make per turn.
Definition: unit_job.hpp:64
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37
const int & gold_cost
How much does this type cost in gold.
Definition: unit_job.hpp:49
const int & damage
The amount of damage this type does per attack.
Definition: unit_job.hpp:44
const std::string & title
The type title. 'worker', 'zombie', 'ghoul', 'hound', 'abomination', 'wraith' or 'horseman'.
Definition: unit_job.hpp:79
const int & range
Amount of tiles away this type has to be in order to be effective.
Definition: unit_job.hpp:74
Information about a unit's job/type.
Definition: unit_job.hpp:37
const int & mana_cost
How much does this type cost in mana.
Definition: unit_job.hpp:59
const int & health
The amount of starting health this type has.
Definition: unit_job.hpp:54
const int & per_tile
How many of this type of unit can take up one tile.
Definition: unit_job.hpp:69