1 #ifndef GAMES_NECROWAR_UNIT_JOB_H
2 #define GAMES_NECROWAR_UNIT_JOB_H
14 #include <unordered_map>
16 #include <initializer_list>
18 #include "../../joueur/src/any.hpp"
20 #include "game_object.hpp"
22 #include "impl/necrowar_fwd.hpp"
97 Unit_job_(std::initializer_list<std::pair<std::string, Any&&>> init);
98 Unit_job_() : Unit_job_({}){}
99 virtual void resize(
const std::string& name, std::size_t size)
override;
100 virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values)
override;
101 virtual void remove_key(
const std::string& name, Any& key)
override;
102 virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value)
override;
103 virtual bool is_map(
const std::string& name)
override;
104 virtual void rebind_by_name(Any* to_change,
const std::string& member, std::shared_ptr<Base_object> ref)
override;
115 #endif // GAMES_NECROWAR_UNIT_JOB_H
const int & moves
The number of moves this type can make per turn.
Definition: unit_job.hpp:64
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37
const int & gold_cost
How much does this type cost in gold.
Definition: unit_job.hpp:49
const int & damage
The amount of damage this type does per attack.
Definition: unit_job.hpp:44
const std::string & title
The type title. 'worker', 'zombie', 'ghoul', 'hound', 'abomination', 'wraith' or 'horseman'.
Definition: unit_job.hpp:79
const int & range
Amount of tiles away this type has to be in order to be effective.
Definition: unit_job.hpp:74
Information about a unit's job/type.
Definition: unit_job.hpp:37
const int & mana_cost
How much does this type cost in mana.
Definition: unit_job.hpp:59
const int & health
The amount of starting health this type has.
Definition: unit_job.hpp:54
const int & per_tile
How many of this type of unit can take up one tile.
Definition: unit_job.hpp:69