C++ Joueur Client
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cpp_client::coreminer::Tile Class Reference

A Tile in the game that makes up the 2D map grid. More...

#include <tile.hpp>

Inheritance diagram for cpp_client::coreminer::Tile:
cpp_client::coreminer::Game_object cpp_client::Base_object

Public Member Functions

std::vector< Tileget_neighbors ()
 Gets the neighbors of this Tile More...
 
bool is_pathable ()
 Checks if a Tile is pathable to units More...
 
bool has_neighbor (const Tile &tile)
 Checks if this Tile has a specific neighboring Tile More...
 
void log (const std::string &message)
 adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog. More...
 
template<typename T >
std::shared_ptr< typename
T::element_type > 
as ()
 Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type. More...
 
template<typename T >
bool is ()
 Determines if this object is of the specified object type More...
 

Public Attributes

const std::vector< Bomb > & bombs
 An array of Bombs on this Tile. More...
 
const int & dirt
 The amount of dirt on this Tile. More...
 
const bool & is_base
 Whether or not the Tile is a base Tile. More...
 
const bool & is_falling
 Whether or not this Tile is about to fall after this turn. More...
 
const bool & is_hopper
 Whether or not a hopper is on this Tile. More...
 
const bool & is_ladder
 Whether or not a ladder is built on this Tile. More...
 
const bool & is_support
 Whether or not a support is built on this Tile. More...
 
const std::vector< Miner > & miners
 An array of the Miners on this Tile. More...
 
const int & ore
 The amount of ore on this Tile. More...
 
const Playerowner
 The owner of this Tile, or undefined if owned by no-one. More...
 
const int & shielding
 The amount of shielding on this Tile. More...
 
const Tiletile_east
 The Tile to the 'East' of this one (x+1, y). Null if out of bounds of the map. More...
 
const Tiletile_north
 The Tile to the 'North' of this one (x, y-1). Null if out of bounds of the map. More...
 
const Tiletile_south
 The Tile to the 'South' of this one (x, y+1). Null if out of bounds of the map. More...
 
const Tiletile_west
 The Tile to the 'West' of this one (x-1, y). Null if out of bounds of the map. More...
 
const int & x
 The x (horizontal) position of this Tile. More...
 
const int & y
 The y (vertical) position of this Tile. More...
 
const std::string & game_object_name
 String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data. More...
 
const std::string & id
 A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set. More...
 
const std::vector< std::string > & logs
 Any strings logged will be stored here. Intended for debugging. More...
 

Static Public Attributes

static const std::vector
< std::string > 
directions
 The list of all valid directions Tiles can be in More...
 

Detailed Description

A Tile in the game that makes up the 2D map grid.

Member Function Documentation

template<typename T >
std::shared_ptr<typename T::element_type> cpp_client::Base_object::as ( )
inlineinherited

Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type.

Returns
A pointer to the desired type, or nullptr if it could not be converted
std::vector<Tile> cpp_client::coreminer::Tile::get_neighbors ( )

Gets the neighbors of this Tile

Returns
The neighboring (adjacent) Tiles to this tile
bool cpp_client::coreminer::Tile::has_neighbor ( const Tile tile)

Checks if this Tile has a specific neighboring Tile

Parameters
tileTile to check against
Returns
if the tile is a neighbor of this Tile, false otherwise
template<typename T >
bool cpp_client::Base_object::is ( )
inlineinherited

Determines if this object is of the specified object type

Returns
true if the object is the object type, false otherwise
bool cpp_client::coreminer::Tile::is_pathable ( )

Checks if a Tile is pathable to units

Returns
true if pathable, false otherwise
void cpp_client::coreminer::Game_object::log ( const std::string &  message)
inherited

adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog.

Parameters
messageA string to add to this GameObject's log. Intended for debugging.

Member Data Documentation

const std::vector<Bomb>& cpp_client::coreminer::Tile::bombs

An array of Bombs on this Tile.

const std::vector<std::string> cpp_client::coreminer::Tile::directions
static

The list of all valid directions Tiles can be in

const int& cpp_client::coreminer::Tile::dirt

The amount of dirt on this Tile.

const std::string& cpp_client::coreminer::Game_object::game_object_name
inherited

String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

const std::string& cpp_client::coreminer::Game_object::id
inherited

A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

const bool& cpp_client::coreminer::Tile::is_base

Whether or not the Tile is a base Tile.

const bool& cpp_client::coreminer::Tile::is_falling

Whether or not this Tile is about to fall after this turn.

const bool& cpp_client::coreminer::Tile::is_hopper

Whether or not a hopper is on this Tile.

const bool& cpp_client::coreminer::Tile::is_ladder

Whether or not a ladder is built on this Tile.

const bool& cpp_client::coreminer::Tile::is_support

Whether or not a support is built on this Tile.

const std::vector<std::string>& cpp_client::coreminer::Game_object::logs
inherited

Any strings logged will be stored here. Intended for debugging.

const std::vector<Miner>& cpp_client::coreminer::Tile::miners

An array of the Miners on this Tile.

const int& cpp_client::coreminer::Tile::ore

The amount of ore on this Tile.

const Player& cpp_client::coreminer::Tile::owner

The owner of this Tile, or undefined if owned by no-one.

const int& cpp_client::coreminer::Tile::shielding

The amount of shielding on this Tile.

const Tile& cpp_client::coreminer::Tile::tile_east

The Tile to the 'East' of this one (x+1, y). Null if out of bounds of the map.

const Tile& cpp_client::coreminer::Tile::tile_north

The Tile to the 'North' of this one (x, y-1). Null if out of bounds of the map.

const Tile& cpp_client::coreminer::Tile::tile_south

The Tile to the 'South' of this one (x, y+1). Null if out of bounds of the map.

const Tile& cpp_client::coreminer::Tile::tile_west

The Tile to the 'West' of this one (x-1, y). Null if out of bounds of the map.

const int& cpp_client::coreminer::Tile::x

The x (horizontal) position of this Tile.

const int& cpp_client::coreminer::Tile::y

The y (vertical) position of this Tile.


The documentation for this class was generated from the following file: