C++ Joueur Client
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cpp_client::spiders::Spider Class Reference

A Spider in the game. The most basic unit. More...

#include <spider.hpp>

Inheritance diagram for cpp_client::spiders::Spider:
cpp_client::spiders::Game_object cpp_client::Base_object cpp_client::spiders::Brood_mother cpp_client::spiders::Spiderling cpp_client::spiders::Cutter cpp_client::spiders::Spitter cpp_client::spiders::Weaver

Public Member Functions

void log (const std::string &message)
 adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog. More...
 
template<typename T >
std::shared_ptr< typename
T::element_type > 
as ()
 Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type. More...
 
template<typename T >
bool is ()
 Determines if this object is of the specified object type More...
 

Public Attributes

const bool & is_dead
 If this Spider is dead and has been removed from the game. More...
 
const Nestnest
 The Nest that this Spider is currently on. Null when moving on a Web. More...
 
const Playerowner
 The Player that owns this Spider, and can command it. More...
 
const std::string & game_object_name
 String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data. More...
 
const std::string & id
 A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set. More...
 
const std::vector< std::string > & logs
 Any strings logged will be stored here. Intended for debugging. More...
 

Detailed Description

A Spider in the game. The most basic unit.

Member Function Documentation

template<typename T >
std::shared_ptr<typename T::element_type> cpp_client::Base_object::as ( )
inlineinherited

Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type.

Returns
A pointer to the desired type, or nullptr if it could not be converted
template<typename T >
bool cpp_client::Base_object::is ( )
inlineinherited

Determines if this object is of the specified object type

Returns
true if the object is the object type, false otherwise
void cpp_client::spiders::Game_object::log ( const std::string &  message)
inherited

adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog.

Parameters
messageA string to add to this GameObject's log. Intended for debugging.

Member Data Documentation

const std::string& cpp_client::spiders::Game_object::game_object_name
inherited

String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

const std::string& cpp_client::spiders::Game_object::id
inherited

A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

const bool& cpp_client::spiders::Spider::is_dead

If this Spider is dead and has been removed from the game.

const std::vector<std::string>& cpp_client::spiders::Game_object::logs
inherited

Any strings logged will be stored here. Intended for debugging.

const Nest& cpp_client::spiders::Spider::nest

The Nest that this Spider is currently on. Null when moving on a Web.

const Player& cpp_client::spiders::Spider::owner

The Player that owns this Spider, and can command it.


The documentation for this class was generated from the following file: