A connection (edge) to a Nest (node) in the game that Spiders can converge on (regardless of owner). Spiders can travel in either direction on Webs.
More...
#include <web.hpp>
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void | log (const std::string &message) |
| adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog. More...
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template<typename T > |
std::shared_ptr< typename
T::element_type > | as () |
| Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type. More...
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template<typename T > |
bool | is () |
| Determines if this object is of the specified object type More...
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const double & | length |
| How long this Web is, i.e., the distance between its nestA and nestB. More...
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const int & | load |
| How much weight this Web currently has on it, which is the sum of all its Spiderlings weight. More...
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const Nest & | nest_a |
| The first Nest this Web is connected to. More...
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const Nest & | nest_b |
| The second Nest this Web is connected to. More...
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const std::vector< Spiderling > & | spiderlings |
| All the Spiderlings currently moving along this Web. More...
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const int & | strength |
| How much weight this Web can take before snapping and destroying itself and all the Spiders on it. More...
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const std::string & | game_object_name |
| String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data. More...
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const std::string & | id |
| A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set. More...
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const std::vector< std::string > & | logs |
| Any strings logged will be stored here. Intended for debugging. More...
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A connection (edge) to a Nest (node) in the game that Spiders can converge on (regardless of owner). Spiders can travel in either direction on Webs.
template<typename T >
std::shared_ptr<typename T::element_type> cpp_client::Base_object::as |
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inlineinherited |
Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type.
- Returns
- A pointer to the desired type, or nullptr if it could not be converted
template<typename T >
bool cpp_client::Base_object::is |
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inlineinherited |
Determines if this object is of the specified object type
- Returns
- true if the object is the object type, false otherwise
void cpp_client::spiders::Game_object::log |
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const std::string & |
message | ) |
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inherited |
adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
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message | A string to add to this GameObject's log. Intended for debugging. |
const std::string& cpp_client::spiders::Game_object::game_object_name |
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inherited |
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
const std::string& cpp_client::spiders::Game_object::id |
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inherited |
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
const double& cpp_client::spiders::Web::length |
How long this Web is, i.e., the distance between its nestA and nestB.
const int& cpp_client::spiders::Web::load |
How much weight this Web currently has on it, which is the sum of all its Spiderlings weight.
const std::vector<std::string>& cpp_client::spiders::Game_object::logs |
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inherited |
Any strings logged will be stored here. Intended for debugging.
const Nest& cpp_client::spiders::Web::nest_a |
The first Nest this Web is connected to.
const Nest& cpp_client::spiders::Web::nest_b |
The second Nest this Web is connected to.
const std::vector<Spiderling>& cpp_client::spiders::Web::spiderlings |
All the Spiderlings currently moving along this Web.
const int& cpp_client::spiders::Web::strength |
How much weight this Web can take before snapping and destroying itself and all the Spiders on it.
The documentation for this class was generated from the following file: