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cpp_client::spiders::Web Class Reference

A connection (edge) to a Nest (node) in the game that Spiders can converge on (regardless of owner). Spiders can travel in either direction on Webs. More...

#include <web.hpp>

Inheritance diagram for cpp_client::spiders::Web:
cpp_client::spiders::Game_object cpp_client::Base_object

Public Member Functions

void log (const std::string &message)
 adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog. More...
 
template<typename T >
std::shared_ptr< typename
T::element_type > 
as ()
 Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type. More...
 
template<typename T >
bool is ()
 Determines if this object is of the specified object type More...
 

Public Attributes

const double & length
 How long this Web is, i.e., the distance between its nestA and nestB. More...
 
const int & load
 How much weight this Web currently has on it, which is the sum of all its Spiderlings weight. More...
 
const Nestnest_a
 The first Nest this Web is connected to. More...
 
const Nestnest_b
 The second Nest this Web is connected to. More...
 
const std::vector< Spiderling > & spiderlings
 All the Spiderlings currently moving along this Web. More...
 
const int & strength
 How much weight this Web can take before snapping and destroying itself and all the Spiders on it. More...
 
const std::string & game_object_name
 String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data. More...
 
const std::string & id
 A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set. More...
 
const std::vector< std::string > & logs
 Any strings logged will be stored here. Intended for debugging. More...
 

Detailed Description

A connection (edge) to a Nest (node) in the game that Spiders can converge on (regardless of owner). Spiders can travel in either direction on Webs.

Member Function Documentation

template<typename T >
std::shared_ptr<typename T::element_type> cpp_client::Base_object::as ( )
inlineinherited

Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type.

Returns
A pointer to the desired type, or nullptr if it could not be converted
template<typename T >
bool cpp_client::Base_object::is ( )
inlineinherited

Determines if this object is of the specified object type

Returns
true if the object is the object type, false otherwise
void cpp_client::spiders::Game_object::log ( const std::string &  message)
inherited

adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog.

Parameters
messageA string to add to this GameObject's log. Intended for debugging.

Member Data Documentation

const std::string& cpp_client::spiders::Game_object::game_object_name
inherited

String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

const std::string& cpp_client::spiders::Game_object::id
inherited

A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

const double& cpp_client::spiders::Web::length

How long this Web is, i.e., the distance between its nestA and nestB.

const int& cpp_client::spiders::Web::load

How much weight this Web currently has on it, which is the sum of all its Spiderlings weight.

const std::vector<std::string>& cpp_client::spiders::Game_object::logs
inherited

Any strings logged will be stored here. Intended for debugging.

const Nest& cpp_client::spiders::Web::nest_a

The first Nest this Web is connected to.

const Nest& cpp_client::spiders::Web::nest_b

The second Nest this Web is connected to.

const std::vector<Spiderling>& cpp_client::spiders::Web::spiderlings

All the Spiderlings currently moving along this Web.

const int& cpp_client::spiders::Web::strength

How much weight this Web can take before snapping and destroying itself and all the Spiders on it.


The documentation for this class was generated from the following file: