1 #ifndef GAMES_SPIDERS_SPIDER_H
2 #define GAMES_SPIDERS_SPIDER_H
14 #include <unordered_map>
16 #include <initializer_list>
18 #include "../../joueur/src/any.hpp"
20 #include "game_object.hpp"
22 #include "impl/spiders_fwd.hpp"
72 Spider_(std::initializer_list<std::pair<std::string, Any&&>> init);
73 Spider_() : Spider_({}){}
74 virtual void resize(
const std::string& name, std::size_t size)
override;
75 virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values)
override;
76 virtual void remove_key(
const std::string& name, Any& key)
override;
77 virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value)
override;
78 virtual bool is_map(
const std::string& name)
override;
79 virtual void rebind_by_name(Any* to_change,
const std::string& member, std::shared_ptr<Base_object> ref)
override;
90 #endif // GAMES_SPIDERS_SPIDER_H
A player in this game. Every AI controls one player.
Definition: player.hpp:37
A Spider in the game. The most basic unit.
Definition: spider.hpp:37
const bool & is_dead
If this Spider is dead and has been removed from the game.
Definition: spider.hpp:44
const Player & owner
The Player that owns this Spider, and can command it.
Definition: spider.hpp:54
const Nest & nest
The Nest that this Spider is currently on. Null when moving on a Web.
Definition: spider.hpp:49
A location (node) connected to other Nests via Webs (edges) in the game that Spiders can converge on...
Definition: nest.hpp:37
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37