1 #ifndef GAMES_SPIDERS_SPIDER_H 
    2 #define GAMES_SPIDERS_SPIDER_H 
   14 #include <unordered_map> 
   16 #include <initializer_list> 
   18 #include "../../joueur/src/any.hpp" 
   20 #include "game_object.hpp" 
   22 #include "impl/spiders_fwd.hpp" 
   72    Spider_(std::initializer_list<std::pair<std::string, Any&&>> init);
 
   73    Spider_() : Spider_({}){}
 
   74    virtual void resize(
const std::string& name, std::size_t size) 
override;
 
   75    virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values) 
override;
 
   76    virtual void remove_key(
const std::string& name, Any& key) 
override;
 
   77    virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value) 
override;
 
   78    virtual bool is_map(
const std::string& name) 
override;
 
   79    virtual void rebind_by_name(Any* to_change, 
const std::string& member, std::shared_ptr<Base_object> ref) 
override;
 
   90 #endif // GAMES_SPIDERS_SPIDER_H 
A player in this game. Every AI controls one player. 
Definition: player.hpp:37
 
A Spider in the game. The most basic unit. 
Definition: spider.hpp:37
 
const bool & is_dead
If this Spider is dead and has been removed from the game. 
Definition: spider.hpp:44
 
const Player & owner
The Player that owns this Spider, and can command it. 
Definition: spider.hpp:54
 
const Nest & nest
The Nest that this Spider is currently on. Null when moving on a Web. 
Definition: spider.hpp:49
 
A location (node) connected to other Nests via Webs (edges) in the game that Spiders can converge on...
Definition: nest.hpp:37
 
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37