A celestial body located within the game.
More...
#include <body.hpp>
|
int | next_x (int num) |
| the x value of this body a number of turns from now. (0-how many you want). More...
|
|
int | next_y (int num) |
| the x value of this body a number of turns from now. (0-how many you want). More...
|
|
bool | spawn (const double &x, const double &y, const std::string &title) |
| spawn a unit on some value of this celestial body. More...
|
|
void | log (const std::string &message) |
| adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog. More...
|
|
template<typename T > |
std::shared_ptr< typename
T::element_type > | as () |
| Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type. More...
|
|
template<typename T > |
bool | is () |
| Determines if this object is of the specified object type More...
|
|
|
const int & | amount |
| The amount of material the object has, or energy if it is a planet. More...
|
|
const std::string & | body_type |
| The type of celestial body it is. Either 'planet', 'asteroid', or 'sun'. More...
|
|
const std::string & | material_type |
| The type of material the celestial body has. Either 'none', 'genarium', 'rarium', 'legendarium', or 'mythicite'. More...
|
|
const Player & | owner |
| The Player that owns and can control this Body. More...
|
|
const double & | radius |
| The radius of the circle that this body takes up. More...
|
|
const double & | x |
| The x value this celestial body is on. More...
|
|
const double & | y |
| The y value this celestial body is on. More...
|
|
const std::string & | game_object_name |
| String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data. More...
|
|
const std::string & | id |
| A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set. More...
|
|
const std::vector< std::string > & | logs |
| Any strings logged will be stored here. Intended for debugging. More...
|
|
A celestial body located within the game.
template<typename T >
std::shared_ptr<typename T::element_type> cpp_client::Base_object::as |
( |
| ) |
|
|
inlineinherited |
Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type.
- Returns
- A pointer to the desired type, or nullptr if it could not be converted
template<typename T >
bool cpp_client::Base_object::is |
( |
| ) |
|
|
inlineinherited |
Determines if this object is of the specified object type
- Returns
- true if the object is the object type, false otherwise
void cpp_client::stardash::Game_object::log |
( |
const std::string & |
message | ) |
|
|
inherited |
adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
-
message | A string to add to this GameObject's log. Intended for debugging. |
int cpp_client::stardash::Body::next_x |
( |
int |
num | ) |
|
the x value of this body a number of turns from now. (0-how many you want).
- Parameters
-
num | The number of turns in the future you wish to check. |
int cpp_client::stardash::Body::next_y |
( |
int |
num | ) |
|
the x value of this body a number of turns from now. (0-how many you want).
- Parameters
-
num | The number of turns in the future you wish to check. |
bool cpp_client::stardash::Body::spawn |
( |
const double & |
x, |
|
|
const double & |
y, |
|
|
const std::string & |
title |
|
) |
| |
spawn a unit on some value of this celestial body.
- Parameters
-
x | The x value of the spawned unit. |
y | The y value of the spawned unit. |
title | The job title of the unit being spawned. |
const int& cpp_client::stardash::Body::amount |
The amount of material the object has, or energy if it is a planet.
const std::string& cpp_client::stardash::Body::body_type |
The type of celestial body it is. Either 'planet', 'asteroid', or 'sun'.
const std::string& cpp_client::stardash::Game_object::game_object_name |
|
inherited |
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
const std::string& cpp_client::stardash::Game_object::id |
|
inherited |
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
const std::vector<std::string>& cpp_client::stardash::Game_object::logs |
|
inherited |
Any strings logged will be stored here. Intended for debugging.
const std::string& cpp_client::stardash::Body::material_type |
The type of material the celestial body has. Either 'none', 'genarium', 'rarium', 'legendarium', or 'mythicite'.
const Player& cpp_client::stardash::Body::owner |
const double& cpp_client::stardash::Body::radius |
The radius of the circle that this body takes up.
const double& cpp_client::stardash::Body::x |
The x value this celestial body is on.
const double& cpp_client::stardash::Body::y |
The y value this celestial body is on.
The documentation for this class was generated from the following file: