A checker on the game board.
More...
#include <checker.hpp>
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bool | is_mine () |
| returns if the checker is owned by your player or not. More...
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Checker | move (int x, int y) |
| moves the checker from its current location to the given (x, y). More...
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void | log (const std::string &message) |
| adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog. More...
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template<typename T > |
std::shared_ptr< typename
T::element_type > | as () |
| Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type. More...
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template<typename T > |
bool | is () |
| Determines if this object is of the specified object type More...
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const bool & | kinged |
| If the checker has been kinged and can move backwards. More...
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const Player & | owner |
| The player that controls this Checker. More...
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const int & | x |
| The x coordinate of the checker. More...
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const int & | y |
| The y coordinate of the checker. More...
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const std::string & | game_object_name |
| String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data. More...
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const std::string & | id |
| A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set. More...
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const std::vector< std::string > & | logs |
| Any strings logged will be stored here. Intended for debugging. More...
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A checker on the game board.
template<typename T >
std::shared_ptr<typename T::element_type> cpp_client::Base_object::as |
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inlineinherited |
Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type.
- Returns
- A pointer to the desired type, or nullptr if it could not be converted
template<typename T >
bool cpp_client::Base_object::is |
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inlineinherited |
Determines if this object is of the specified object type
- Returns
- true if the object is the object type, false otherwise
bool cpp_client::checkers::Checker::is_mine |
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returns if the checker is owned by your player or not.
void cpp_client::checkers::Game_object::log |
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const std::string & |
message | ) |
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inherited |
adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
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message | A string to add to this GameObject's log. Intended for debugging. |
Checker cpp_client::checkers::Checker::move |
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int |
x, |
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int |
y |
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moves the checker from its current location to the given (x, y).
- Parameters
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x | The x coordinate to move to. |
y | The y coordinate to move to. |
const std::string& cpp_client::checkers::Game_object::game_object_name |
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inherited |
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
const std::string& cpp_client::checkers::Game_object::id |
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inherited |
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
const bool& cpp_client::checkers::Checker::kinged |
If the checker has been kinged and can move backwards.
const std::vector<std::string>& cpp_client::checkers::Game_object::logs |
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inherited |
Any strings logged will be stored here. Intended for debugging.
const Player& cpp_client::checkers::Checker::owner |
The player that controls this Checker.
const int& cpp_client::checkers::Checker::x |
The x coordinate of the checker.
const int& cpp_client::checkers::Checker::y |
The y coordinate of the checker.
The documentation for this class was generated from the following file: