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cpp_client::checkers::Checker Class Reference

A checker on the game board. More...

#include <checker.hpp>

Inheritance diagram for cpp_client::checkers::Checker:
cpp_client::checkers::Game_object cpp_client::Base_object

Public Member Functions

bool is_mine ()
 returns if the checker is owned by your player or not. More...
 
Checker move (int x, int y)
 moves the checker from its current location to the given (x, y). More...
 
void log (const std::string &message)
 adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog. More...
 
template<typename T >
std::shared_ptr< typename
T::element_type > 
as ()
 Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type. More...
 
template<typename T >
bool is ()
 Determines if this object is of the specified object type More...
 

Public Attributes

const bool & kinged
 If the checker has been kinged and can move backwards. More...
 
const Playerowner
 The player that controls this Checker. More...
 
const int & x
 The x coordinate of the checker. More...
 
const int & y
 The y coordinate of the checker. More...
 
const std::string & game_object_name
 String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data. More...
 
const std::string & id
 A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set. More...
 
const std::vector< std::string > & logs
 Any strings logged will be stored here. Intended for debugging. More...
 

Detailed Description

A checker on the game board.

Member Function Documentation

template<typename T >
std::shared_ptr<typename T::element_type> cpp_client::Base_object::as ( )
inlineinherited

Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type.

Returns
A pointer to the desired type, or nullptr if it could not be converted
template<typename T >
bool cpp_client::Base_object::is ( )
inlineinherited

Determines if this object is of the specified object type

Returns
true if the object is the object type, false otherwise
bool cpp_client::checkers::Checker::is_mine ( )

returns if the checker is owned by your player or not.

void cpp_client::checkers::Game_object::log ( const std::string &  message)
inherited

adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog.

Parameters
messageA string to add to this GameObject's log. Intended for debugging.
Checker cpp_client::checkers::Checker::move ( int  x,
int  y 
)

moves the checker from its current location to the given (x, y).

Parameters
xThe x coordinate to move to.
yThe y coordinate to move to.

Member Data Documentation

const std::string& cpp_client::checkers::Game_object::game_object_name
inherited

String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

const std::string& cpp_client::checkers::Game_object::id
inherited

A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

const bool& cpp_client::checkers::Checker::kinged

If the checker has been kinged and can move backwards.

const std::vector<std::string>& cpp_client::checkers::Game_object::logs
inherited

Any strings logged will be stored here. Intended for debugging.

const Player& cpp_client::checkers::Checker::owner

The player that controls this Checker.

const int& cpp_client::checkers::Checker::x

The x coordinate of the checker.

const int& cpp_client::checkers::Checker::y

The y coordinate of the checker.


The documentation for this class was generated from the following file: