C++ Joueur Client
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Combine elements and be the first scientists to create fusion. More...
#include <game.hpp>
Public Member Functions | |
Tile | get_tile_at (const int x, const int y) |
Gets the Tile at a specified (x, y) position More... | |
Public Attributes | |
const Player & | current_player |
The player whose turn it is currently. That player can send commands. Other players cannot. More... | |
const int & | current_turn |
The current turn number, starting at 0 for the first player's turn. More... | |
const std::unordered_map < std::string, Game_object > & | game_objects |
A mapping of every game object's ID to the actual game object. Primarily used by the server and client to easily refer to the game objects via ID. More... | |
const int & | intern_cap |
The maximum number of interns a player can have. More... | |
const std::vector< Job > & | jobs |
A list of all jobs. The first element is intern, second is physicists, and third is manager. More... | |
const std::vector< Machine > & | machines |
Every Machine in the game. More... | |
const int & | manager_cap |
The maximum number of managers a player can have. More... | |
const int & | map_height |
The number of Tiles in the map along the y (vertical) axis. More... | |
const int & | map_width |
The number of Tiles in the map along the x (horizontal) axis. More... | |
const int & | material_spawn |
The number of materials that spawn per spawn cycle. More... | |
const int & | max_turns |
The maximum number of turns before the game will automatically end. More... | |
const int & | physicist_cap |
The maximum number of physicists a player can have. More... | |
const std::vector< Player > & | players |
List of all the players in the game. More... | |
const int & | refined_value |
The amount of victory points added when a refined ore is consumed by the generator. More... | |
const double & | regenerate_rate |
The percent of max HP regained when a unit end their turn on a tile owned by their player. More... | |
const std::string & | session |
A unique identifier for the game instance that is being played. More... | |
const int & | spawn_time |
The amount of turns it takes a unit to spawn. More... | |
const int & | stun_time |
The amount of turns a unit cannot do anything when stunned. More... | |
const std::vector< Tile > & | tiles |
All the tiles in the map, stored in Row-major order. Use x + y * mapWidth to access the correct index. More... | |
const int & | time_added_per_turn |
The amount of time (in nano-seconds) added after each player performs a turn. More... | |
const int & | time_immune |
The number turns a unit is immune to being stunned. More... | |
const std::vector< Unit > & | units |
Every Unit in the game. More... | |
const int & | victory_amount |
The amount of combined heat and pressure that you need to win. More... | |
Combine elements and be the first scientists to create fusion.
Tile cpp_client::newtonian::Game::get_tile_at | ( | const int | x, |
const int | y | ||
) |
const Player& cpp_client::newtonian::Game::current_player |
The player whose turn it is currently. That player can send commands. Other players cannot.
const int& cpp_client::newtonian::Game::current_turn |
The current turn number, starting at 0 for the first player's turn.
const std::unordered_map<std::string, Game_object>& cpp_client::newtonian::Game::game_objects |
A mapping of every game object's ID to the actual game object. Primarily used by the server and client to easily refer to the game objects via ID.
const int& cpp_client::newtonian::Game::intern_cap |
The maximum number of interns a player can have.
const std::vector<Job>& cpp_client::newtonian::Game::jobs |
A list of all jobs. The first element is intern, second is physicists, and third is manager.
const int& cpp_client::newtonian::Game::manager_cap |
The maximum number of managers a player can have.
const int& cpp_client::newtonian::Game::map_height |
The number of Tiles in the map along the y (vertical) axis.
const int& cpp_client::newtonian::Game::map_width |
The number of Tiles in the map along the x (horizontal) axis.
const int& cpp_client::newtonian::Game::material_spawn |
The number of materials that spawn per spawn cycle.
const int& cpp_client::newtonian::Game::max_turns |
The maximum number of turns before the game will automatically end.
const int& cpp_client::newtonian::Game::physicist_cap |
The maximum number of physicists a player can have.
const std::vector<Player>& cpp_client::newtonian::Game::players |
List of all the players in the game.
const int& cpp_client::newtonian::Game::refined_value |
The amount of victory points added when a refined ore is consumed by the generator.
const double& cpp_client::newtonian::Game::regenerate_rate |
The percent of max HP regained when a unit end their turn on a tile owned by their player.
const std::string& cpp_client::newtonian::Game::session |
A unique identifier for the game instance that is being played.
const int& cpp_client::newtonian::Game::spawn_time |
The amount of turns it takes a unit to spawn.
const int& cpp_client::newtonian::Game::stun_time |
The amount of turns a unit cannot do anything when stunned.
const std::vector<Tile>& cpp_client::newtonian::Game::tiles |
All the tiles in the map, stored in Row-major order. Use x + y * mapWidth
to access the correct index.
const int& cpp_client::newtonian::Game::time_added_per_turn |
The amount of time (in nano-seconds) added after each player performs a turn.
const int& cpp_client::newtonian::Game::time_immune |
The number turns a unit is immune to being stunned.
const int& cpp_client::newtonian::Game::victory_amount |
The amount of combined heat and pressure that you need to win.