1 #ifndef GAMES_NEWTONIAN_GAME_H
2 #define GAMES_NEWTONIAN_GAME_H
14 #include <unordered_map>
16 #include <initializer_list>
18 #include "../../joueur/src/any.hpp"
21 #include "../../joueur/src/base_game.hpp"
22 #include "impl/newtonian_fwd.hpp"
45 class Game :
public Base_game
72 const std::vector<Job>&
jobs;
187 Game_(std::initializer_list<std::pair<std::string, Any&&>> init);
188 Game_() : Game_({}){}
189 virtual void resize(
const std::string& name, std::size_t size)
override;
190 virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values)
override;
191 virtual void remove_key(
const std::string& name, Any& key)
override;
192 virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value)
override;
193 virtual bool is_map(
const std::string& name)
override;
194 virtual void rebind_by_name(Any* to_change,
const std::string& member, std::shared_ptr<Base_object> ref)
override;
205 #endif // GAMES_NEWTONIAN_GAME_H
const int & victory_amount
The amount of combined heat and pressure that you need to win.
Definition: game.hpp:162
const int & refined_value
The amount of victory points added when a refined ore is consumed by the generator.
Definition: game.hpp:117
const std::vector< Tile > & tiles
All the tiles in the map, stored in Row-major order. Use x + y * mapWidth to access the correct index...
Definition: game.hpp:142
const Player & current_player
The player whose turn it is currently. That player can send commands. Other players cannot...
Definition: game.hpp:52
const int & stun_time
The amount of turns a unit cannot do anything when stunned.
Definition: game.hpp:137
const int & current_turn
The current turn number, starting at 0 for the first player's turn.
Definition: game.hpp:57
const int & map_height
The number of Tiles in the map along the y (vertical) axis.
Definition: game.hpp:87
Tile get_tile_at(const int x, const int y)
Gets the Tile at a specified (x, y) position
const std::unordered_map< std::string, Game_object > & game_objects
A mapping of every game object's ID to the actual game object. Primarily used by the server and clien...
Definition: game.hpp:62
const std::string & session
A unique identifier for the game instance that is being played.
Definition: game.hpp:127
const int & time_immune
The number turns a unit is immune to being stunned.
Definition: game.hpp:152
const double & regenerate_rate
The percent of max HP regained when a unit end their turn on a tile owned by their player...
Definition: game.hpp:122
const int & max_turns
The maximum number of turns before the game will automatically end.
Definition: game.hpp:102
const int & intern_cap
The maximum number of interns a player can have.
Definition: game.hpp:67
const std::vector< Machine > & machines
Every Machine in the game.
Definition: game.hpp:77
const int & spawn_time
The amount of turns it takes a unit to spawn.
Definition: game.hpp:132
const std::vector< Player > & players
List of all the players in the game.
Definition: game.hpp:112
const int & physicist_cap
The maximum number of physicists a player can have.
Definition: game.hpp:107
const int & time_added_per_turn
The amount of time (in nano-seconds) added after each player performs a turn.
Definition: game.hpp:147
const int & map_width
The number of Tiles in the map along the x (horizontal) axis.
Definition: game.hpp:92
const int & manager_cap
The maximum number of managers a player can have.
Definition: game.hpp:82
const std::vector< Job > & jobs
A list of all jobs. The first element is intern, second is physicists, and third is manager...
Definition: game.hpp:72
const std::vector< Unit > & units
Every Unit in the game.
Definition: game.hpp:157
const int & material_spawn
The number of materials that spawn per spawn cycle.
Definition: game.hpp:97
A Tile in the game that makes up the 2D map grid.
Definition: tile.hpp:37
A player in this game. Every AI controls one player.
Definition: player.hpp:37
Combine elements and be the first scientists to create fusion.
Definition: game.hpp:45