C++ Joueur Client
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game.hpp
1 #ifndef GAMES_NEWTONIAN_GAME_H
2 #define GAMES_NEWTONIAN_GAME_H
3 
4 // Game
5 // Combine elements and be the first scientists to create fusion.
6 
7 // DO NOT MODIFY THIS FILE
8 // Never try to directly create an instance of this class, or modify its member variables.
9 // Instead, you should only be reading its variables and calling its functions.
10 
11 #include <vector>
12 #include <queue>
13 #include <deque>
14 #include <unordered_map>
15 #include <string>
16 #include <initializer_list>
17 
18 #include "../../joueur/src/any.hpp"
19 
20 
21 #include "../../joueur/src/base_game.hpp"
22 #include "impl/newtonian_fwd.hpp"
23 
24 // <<-- Creer-Merge: includes -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
25 // you can add additional #includes here
26 // <<-- /Creer-Merge: includes -->>
27 
28 namespace cpp_client
29 {
30 
39 namespace newtonian
40 {
41 
45 class Game : public Base_game
46 {
47 public:
48 
53 
57  const int& current_turn;
58 
62  const std::unordered_map<std::string, Game_object>& game_objects;
63 
67  const int& intern_cap;
68 
72  const std::vector<Job>& jobs;
73 
77  const std::vector<Machine>& machines;
78 
82  const int& manager_cap;
83 
87  const int& map_height;
88 
92  const int& map_width;
93 
97  const int& material_spawn;
98 
102  const int& max_turns;
103 
107  const int& physicist_cap;
108 
112  const std::vector<Player>& players;
113 
117  const int& refined_value;
118 
122  const double& regenerate_rate;
123 
127  const std::string& session;
128 
132  const int& spawn_time;
133 
137  const int& stun_time;
138 
142  const std::vector<Tile>& tiles;
143 
148 
152  const int& time_immune;
153 
157  const std::vector<Unit>& units;
158 
162  const int& victory_amount;
163 
164  // <<-- Creer-Merge: member variables -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
165  // You can add additional member variables here. None of them will be tracked or updated by the server.
166  // <<-- /Creer-Merge: member variables -->>
167 
168 
175  Tile get_tile_at(const int x, const int y);
176 
177  // <<-- Creer-Merge: methods -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
178  // You can add additional methods here.
179  // <<-- /Creer-Merge: methods -->>
180 
181  ~Game_();
182 
183  // ####################
184  // Don't edit these!
185  // ####################
187  Game_(std::initializer_list<std::pair<std::string, Any&&>> init);
188  Game_() : Game_({}){}
189  virtual void resize(const std::string& name, std::size_t size) override;
190  virtual void change_vec_values(const std::string& name, std::vector<std::pair<std::size_t, Any>>& values) override;
191  virtual void remove_key(const std::string& name, Any& key) override;
192  virtual std::unique_ptr<Any> add_key_value(const std::string& name, Any& key, Any& value) override;
193  virtual bool is_map(const std::string& name) override;
194  virtual void rebind_by_name(Any* to_change, const std::string& member, std::shared_ptr<Base_object> ref) override;
196  // ####################
197  // Don't edit these!
198  // ####################
199 };
200 
201 } // newtonian
202 
203 } // cpp_client
204 
205 #endif // GAMES_NEWTONIAN_GAME_H
const int & victory_amount
The amount of combined heat and pressure that you need to win.
Definition: game.hpp:162
const int & refined_value
The amount of victory points added when a refined ore is consumed by the generator.
Definition: game.hpp:117
const std::vector< Tile > & tiles
All the tiles in the map, stored in Row-major order. Use x + y * mapWidth to access the correct index...
Definition: game.hpp:142
const Player & current_player
The player whose turn it is currently. That player can send commands. Other players cannot...
Definition: game.hpp:52
const int & stun_time
The amount of turns a unit cannot do anything when stunned.
Definition: game.hpp:137
const int & current_turn
The current turn number, starting at 0 for the first player's turn.
Definition: game.hpp:57
const int & map_height
The number of Tiles in the map along the y (vertical) axis.
Definition: game.hpp:87
Tile get_tile_at(const int x, const int y)
Gets the Tile at a specified (x, y) position
const std::unordered_map< std::string, Game_object > & game_objects
A mapping of every game object's ID to the actual game object. Primarily used by the server and clien...
Definition: game.hpp:62
const std::string & session
A unique identifier for the game instance that is being played.
Definition: game.hpp:127
const int & time_immune
The number turns a unit is immune to being stunned.
Definition: game.hpp:152
const double & regenerate_rate
The percent of max HP regained when a unit end their turn on a tile owned by their player...
Definition: game.hpp:122
const int & max_turns
The maximum number of turns before the game will automatically end.
Definition: game.hpp:102
const int & intern_cap
The maximum number of interns a player can have.
Definition: game.hpp:67
const std::vector< Machine > & machines
Every Machine in the game.
Definition: game.hpp:77
const int & spawn_time
The amount of turns it takes a unit to spawn.
Definition: game.hpp:132
const std::vector< Player > & players
List of all the players in the game.
Definition: game.hpp:112
const int & physicist_cap
The maximum number of physicists a player can have.
Definition: game.hpp:107
const int & time_added_per_turn
The amount of time (in nano-seconds) added after each player performs a turn.
Definition: game.hpp:147
const int & map_width
The number of Tiles in the map along the x (horizontal) axis.
Definition: game.hpp:92
const int & manager_cap
The maximum number of managers a player can have.
Definition: game.hpp:82
const std::vector< Job > & jobs
A list of all jobs. The first element is intern, second is physicists, and third is manager...
Definition: game.hpp:72
const std::vector< Unit > & units
Every Unit in the game.
Definition: game.hpp:157
const int & material_spawn
The number of materials that spawn per spawn cycle.
Definition: game.hpp:97
A Tile in the game that makes up the 2D map grid.
Definition: tile.hpp:37
A player in this game. Every AI controls one player.
Definition: player.hpp:37
Combine elements and be the first scientists to create fusion.
Definition: game.hpp:45