C++ Joueur Client
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cpp_client::newtonian::Machine Class Reference

A machine in the game. Used to refine ore. More...

#include <machine.hpp>

Inheritance diagram for cpp_client::newtonian::Machine:
cpp_client::newtonian::Game_object cpp_client::Base_object

Public Member Functions

void log (const std::string &message)
 adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog. More...
 
template<typename T >
std::shared_ptr< typename
T::element_type > 
as ()
 Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type. More...
 
template<typename T >
bool is ()
 Determines if this object is of the specified object type More...
 

Public Attributes

const std::string & ore_type
 What type of ore the machine takes it. Also determines the type of material it outputs. (redium or blueium). More...
 
const int & refine_input
 The amount of ore that needs to be inputted into the machine for it to be worked. More...
 
const int & refine_output
 The amount of refined ore that is returned after the machine has been fully worked. More...
 
const int & refine_time
 The number of times this machine needs to be worked to refine ore. More...
 
const Tiletile
 The Tile this Machine is on. More...
 
const int & worked
 Tracks how many times this machine has been worked. (0 to refineTime). More...
 
const std::string & game_object_name
 String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data. More...
 
const std::string & id
 A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set. More...
 
const std::vector< std::string > & logs
 Any strings logged will be stored here. Intended for debugging. More...
 

Detailed Description

A machine in the game. Used to refine ore.

Member Function Documentation

template<typename T >
std::shared_ptr<typename T::element_type> cpp_client::Base_object::as ( )
inlineinherited

Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type.

Returns
A pointer to the desired type, or nullptr if it could not be converted
template<typename T >
bool cpp_client::Base_object::is ( )
inlineinherited

Determines if this object is of the specified object type

Returns
true if the object is the object type, false otherwise
void cpp_client::newtonian::Game_object::log ( const std::string &  message)
inherited

adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog.

Parameters
messageA string to add to this GameObject's log. Intended for debugging.

Member Data Documentation

const std::string& cpp_client::newtonian::Game_object::game_object_name
inherited

String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

const std::string& cpp_client::newtonian::Game_object::id
inherited

A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

const std::vector<std::string>& cpp_client::newtonian::Game_object::logs
inherited

Any strings logged will be stored here. Intended for debugging.

const std::string& cpp_client::newtonian::Machine::ore_type

What type of ore the machine takes it. Also determines the type of material it outputs. (redium or blueium).

const int& cpp_client::newtonian::Machine::refine_input

The amount of ore that needs to be inputted into the machine for it to be worked.

const int& cpp_client::newtonian::Machine::refine_output

The amount of refined ore that is returned after the machine has been fully worked.

const int& cpp_client::newtonian::Machine::refine_time

The number of times this machine needs to be worked to refine ore.

const Tile& cpp_client::newtonian::Machine::tile

The Tile this Machine is on.

const int& cpp_client::newtonian::Machine::worked

Tracks how many times this machine has been worked. (0 to refineTime).


The documentation for this class was generated from the following file: