1 #ifndef GAMES_NEWTONIAN_MACHINE_H
2 #define GAMES_NEWTONIAN_MACHINE_H
14 #include <unordered_map>
16 #include <initializer_list>
18 #include "../../joueur/src/any.hpp"
20 #include "game_object.hpp"
22 #include "impl/newtonian_fwd.hpp"
87 Machine_(std::initializer_list<std::pair<std::string, Any&&>> init);
88 Machine_() : Machine_({}){}
89 virtual void resize(
const std::string& name, std::size_t size)
override;
90 virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values)
override;
91 virtual void remove_key(
const std::string& name, Any& key)
override;
92 virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value)
override;
93 virtual bool is_map(
const std::string& name)
override;
94 virtual void rebind_by_name(Any* to_change,
const std::string& member, std::shared_ptr<Base_object> ref)
override;
105 #endif // GAMES_NEWTONIAN_MACHINE_H
const std::string & ore_type
What type of ore the machine takes it. Also determines the type of material it outputs. (redium or blueium).
Definition: machine.hpp:44
const int & refine_input
The amount of ore that needs to be inputted into the machine for it to be worked. ...
Definition: machine.hpp:49
const int & worked
Tracks how many times this machine has been worked. (0 to refineTime).
Definition: machine.hpp:69
const int & refine_time
The number of times this machine needs to be worked to refine ore.
Definition: machine.hpp:59
const int & refine_output
The amount of refined ore that is returned after the machine has been fully worked.
Definition: machine.hpp:54
const Tile & tile
The Tile this Machine is on.
Definition: machine.hpp:64
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37
A machine in the game. Used to refine ore.
Definition: machine.hpp:37
A Tile in the game that makes up the 2D map grid.
Definition: tile.hpp:37