C++ Joueur Client
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machine.hpp
1 #ifndef GAMES_NEWTONIAN_MACHINE_H
2 #define GAMES_NEWTONIAN_MACHINE_H
3 
4 // Machine
5 // A machine in the game. Used to refine ore.
6 
7 // DO NOT MODIFY THIS FILE
8 // Never try to directly create an instance of this class, or modify its member variables.
9 // Instead, you should only be reading its variables and calling its functions.
10 
11 #include <vector>
12 #include <queue>
13 #include <deque>
14 #include <unordered_map>
15 #include <string>
16 #include <initializer_list>
17 
18 #include "../../joueur/src/any.hpp"
19 
20 #include "game_object.hpp"
21 
22 #include "impl/newtonian_fwd.hpp"
23 
24 // <<-- Creer-Merge: includes -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
25 // you can add additional #includes here
26 // <<-- /Creer-Merge: includes -->>
27 
28 namespace cpp_client
29 {
30 
31 namespace newtonian
32 {
33 
37 class Machine : public Game_object
38 {
39 public:
40 
44  const std::string& ore_type;
45 
49  const int& refine_input;
50 
54  const int& refine_output;
55 
59  const int& refine_time;
60 
64  const Tile& tile;
65 
69  const int& worked;
70 
71  // <<-- Creer-Merge: member variables -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
72  // You can add additional member variables here. None of them will be tracked or updated by the server.
73  // <<-- /Creer-Merge: member variables -->>
74 
75 
76 
77  // <<-- Creer-Merge: methods -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
78  // You can add additional methods here.
79  // <<-- /Creer-Merge: methods -->>
80 
81  ~Machine_();
82 
83  // ####################
84  // Don't edit these!
85  // ####################
87  Machine_(std::initializer_list<std::pair<std::string, Any&&>> init);
88  Machine_() : Machine_({}){}
89  virtual void resize(const std::string& name, std::size_t size) override;
90  virtual void change_vec_values(const std::string& name, std::vector<std::pair<std::size_t, Any>>& values) override;
91  virtual void remove_key(const std::string& name, Any& key) override;
92  virtual std::unique_ptr<Any> add_key_value(const std::string& name, Any& key, Any& value) override;
93  virtual bool is_map(const std::string& name) override;
94  virtual void rebind_by_name(Any* to_change, const std::string& member, std::shared_ptr<Base_object> ref) override;
96  // ####################
97  // Don't edit these!
98  // ####################
99 };
100 
101 } // newtonian
102 
103 } // cpp_client
104 
105 #endif // GAMES_NEWTONIAN_MACHINE_H
const std::string & ore_type
What type of ore the machine takes it. Also determines the type of material it outputs. (redium or blueium).
Definition: machine.hpp:44
const int & refine_input
The amount of ore that needs to be inputted into the machine for it to be worked. ...
Definition: machine.hpp:49
const int & worked
Tracks how many times this machine has been worked. (0 to refineTime).
Definition: machine.hpp:69
const int & refine_time
The number of times this machine needs to be worked to refine ore.
Definition: machine.hpp:59
const int & refine_output
The amount of refined ore that is returned after the machine has been fully worked.
Definition: machine.hpp:54
const Tile & tile
The Tile this Machine is on.
Definition: machine.hpp:64
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37
A machine in the game. Used to refine ore.
Definition: machine.hpp:37
A Tile in the game that makes up the 2D map grid.
Definition: tile.hpp:37