C++ Joueur Client
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cpp_client::stardash::Job Class Reference

Information about a unit's job. More...

#include <job.hpp>

Inheritance diagram for cpp_client::stardash::Job:
cpp_client::stardash::Game_object cpp_client::Base_object

Public Member Functions

void log (const std::string &message)
 adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog. More...
 
template<typename T >
std::shared_ptr< typename
T::element_type > 
as ()
 Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type. More...
 
template<typename T >
bool is ()
 Determines if this object is of the specified object type More...
 

Public Attributes

const int & carry_limit
 How many combined resources a unit with this Job can hold at once. More...
 
const int & damage
 The amount of damage this Job does per attack. More...
 
const int & energy
 The amount of starting health this Job has. More...
 
const int & moves
 The distance this job can move per turn. More...
 
const int & range
 The distance at which this job can effect things. More...
 
const int & shield
 The reserve the martyr use to protect allies. More...
 
const std::string & title
 The Job title. 'corvette', 'missileboat', 'martyr', 'transport', or 'miner'. (in this order from 0-4). More...
 
const int & unit_cost
 How much money it costs to spawn a unit. More...
 
const std::string & game_object_name
 String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data. More...
 
const std::string & id
 A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set. More...
 
const std::vector< std::string > & logs
 Any strings logged will be stored here. Intended for debugging. More...
 

Detailed Description

Information about a unit's job.

Member Function Documentation

template<typename T >
std::shared_ptr<typename T::element_type> cpp_client::Base_object::as ( )
inlineinherited

Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type.

Returns
A pointer to the desired type, or nullptr if it could not be converted
template<typename T >
bool cpp_client::Base_object::is ( )
inlineinherited

Determines if this object is of the specified object type

Returns
true if the object is the object type, false otherwise
void cpp_client::stardash::Game_object::log ( const std::string &  message)
inherited

adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog.

Parameters
messageA string to add to this GameObject's log. Intended for debugging.

Member Data Documentation

const int& cpp_client::stardash::Job::carry_limit

How many combined resources a unit with this Job can hold at once.

const int& cpp_client::stardash::Job::damage

The amount of damage this Job does per attack.

const int& cpp_client::stardash::Job::energy

The amount of starting health this Job has.

const std::string& cpp_client::stardash::Game_object::game_object_name
inherited

String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

const std::string& cpp_client::stardash::Game_object::id
inherited

A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

const std::vector<std::string>& cpp_client::stardash::Game_object::logs
inherited

Any strings logged will be stored here. Intended for debugging.

const int& cpp_client::stardash::Job::moves

The distance this job can move per turn.

const int& cpp_client::stardash::Job::range

The distance at which this job can effect things.

const int& cpp_client::stardash::Job::shield

The reserve the martyr use to protect allies.

const std::string& cpp_client::stardash::Job::title

The Job title. 'corvette', 'missileboat', 'martyr', 'transport', or 'miner'. (in this order from 0-4).

const int& cpp_client::stardash::Job::unit_cost

How much money it costs to spawn a unit.


The documentation for this class was generated from the following file: