Information about a unit's job.
More...
#include <job.hpp>
|
void | log (const std::string &message) |
| adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog. More...
|
|
template<typename T > |
std::shared_ptr< typename
T::element_type > | as () |
| Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type. More...
|
|
template<typename T > |
bool | is () |
| Determines if this object is of the specified object type More...
|
|
|
const int & | carry_limit |
| How many combined resources a unit with this Job can hold at once. More...
|
|
const int & | damage |
| The amount of damage this Job does per attack. More...
|
|
const int & | energy |
| The amount of starting health this Job has. More...
|
|
const int & | moves |
| The distance this job can move per turn. More...
|
|
const int & | range |
| The distance at which this job can effect things. More...
|
|
const int & | shield |
| The reserve the martyr use to protect allies. More...
|
|
const std::string & | title |
| The Job title. 'corvette', 'missileboat', 'martyr', 'transport', or 'miner'. (in this order from 0-4). More...
|
|
const int & | unit_cost |
| How much money it costs to spawn a unit. More...
|
|
const std::string & | game_object_name |
| String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data. More...
|
|
const std::string & | id |
| A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set. More...
|
|
const std::vector< std::string > & | logs |
| Any strings logged will be stored here. Intended for debugging. More...
|
|
Information about a unit's job.
template<typename T >
std::shared_ptr<typename T::element_type> cpp_client::Base_object::as |
( |
| ) |
|
|
inlineinherited |
Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type.
- Returns
- A pointer to the desired type, or nullptr if it could not be converted
template<typename T >
bool cpp_client::Base_object::is |
( |
| ) |
|
|
inlineinherited |
Determines if this object is of the specified object type
- Returns
- true if the object is the object type, false otherwise
void cpp_client::stardash::Game_object::log |
( |
const std::string & |
message | ) |
|
|
inherited |
adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
-
message | A string to add to this GameObject's log. Intended for debugging. |
const int& cpp_client::stardash::Job::carry_limit |
How many combined resources a unit with this Job can hold at once.
const int& cpp_client::stardash::Job::damage |
The amount of damage this Job does per attack.
const int& cpp_client::stardash::Job::energy |
The amount of starting health this Job has.
const std::string& cpp_client::stardash::Game_object::game_object_name |
|
inherited |
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
const std::string& cpp_client::stardash::Game_object::id |
|
inherited |
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
const std::vector<std::string>& cpp_client::stardash::Game_object::logs |
|
inherited |
Any strings logged will be stored here. Intended for debugging.
const int& cpp_client::stardash::Job::moves |
The distance this job can move per turn.
const int& cpp_client::stardash::Job::range |
The distance at which this job can effect things.
const int& cpp_client::stardash::Job::shield |
The reserve the martyr use to protect allies.
const std::string& cpp_client::stardash::Job::title |
The Job title. 'corvette', 'missileboat', 'martyr', 'transport', or 'miner'. (in this order from 0-4).
const int& cpp_client::stardash::Job::unit_cost |
How much money it costs to spawn a unit.
The documentation for this class was generated from the following file: