A Tile in the game that makes up the 2D map grid.
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#include <tile.hpp>
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std::vector< Tile > | get_neighbors () |
| Gets the neighbors of this Tile More...
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bool | is_pathable () |
| Checks if a Tile is pathable to units More...
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bool | has_neighbor (const Tile &tile) |
| Checks if this Tile has a specific neighboring Tile More...
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void | log (const std::string &message) |
| adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog. More...
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template<typename T > |
std::shared_ptr< typename
T::element_type > | as () |
| Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type. More...
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template<typename T > |
bool | is () |
| Determines if this object is of the specified object type More...
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const Bottle & | bottle |
| The beer Bottle currently flying over this Tile, null otherwise. More...
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const Cowboy & | cowboy |
| The Cowboy that is on this Tile, null otherwise. More...
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const Furnishing & | furnishing |
| The furnishing that is on this Tile, null otherwise. More...
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const bool & | has_hazard |
| If this Tile is pathable, but has a hazard that damages Cowboys that path through it. More...
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const bool & | is_balcony |
| If this Tile is a balcony of the Saloon that YoungGuns walk around on, and can never be pathed through by Cowboys. More...
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const Tile & | tile_east |
| The Tile to the 'East' of this one (x+1, y). Null if out of bounds of the map. More...
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const Tile & | tile_north |
| The Tile to the 'North' of this one (x, y-1). Null if out of bounds of the map. More...
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const Tile & | tile_south |
| The Tile to the 'South' of this one (x, y+1). Null if out of bounds of the map. More...
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const Tile & | tile_west |
| The Tile to the 'West' of this one (x-1, y). Null if out of bounds of the map. More...
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const int & | x |
| The x (horizontal) position of this Tile. More...
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const int & | y |
| The y (vertical) position of this Tile. More...
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const Young_gun & | young_gun |
| The YoungGun on this tile, null otherwise. More...
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const std::string & | game_object_name |
| String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data. More...
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const std::string & | id |
| A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set. More...
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const std::vector< std::string > & | logs |
| Any strings logged will be stored here. Intended for debugging. More...
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static const std::vector
< std::string > | directions |
| The list of all valid directions Tiles can be in More...
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A Tile in the game that makes up the 2D map grid.
template<typename T >
std::shared_ptr<typename T::element_type> cpp_client::Base_object::as |
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inlineinherited |
Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type.
- Returns
- A pointer to the desired type, or nullptr if it could not be converted
std::vector<Tile> cpp_client::saloon::Tile::get_neighbors |
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Gets the neighbors of this Tile
- Returns
- The neighboring (adjacent) Tiles to this tile
bool cpp_client::saloon::Tile::has_neighbor |
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const Tile & |
tile | ) |
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Checks if this Tile has a specific neighboring Tile
- Parameters
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tile | Tile to check against |
- Returns
- if the tile is a neighbor of this Tile, false otherwise
template<typename T >
bool cpp_client::Base_object::is |
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inlineinherited |
Determines if this object is of the specified object type
- Returns
- true if the object is the object type, false otherwise
bool cpp_client::saloon::Tile::is_pathable |
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Checks if a Tile is pathable to units
- Returns
- true if pathable, false otherwise
void cpp_client::saloon::Game_object::log |
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const std::string & |
message | ) |
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inherited |
adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
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message | A string to add to this GameObject's log. Intended for debugging. |
const Bottle& cpp_client::saloon::Tile::bottle |
The beer Bottle currently flying over this Tile, null otherwise.
const Cowboy& cpp_client::saloon::Tile::cowboy |
const std::vector<std::string> cpp_client::saloon::Tile::directions |
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The list of all valid directions Tiles can be in
const Furnishing& cpp_client::saloon::Tile::furnishing |
The furnishing that is on this Tile, null otherwise.
const std::string& cpp_client::saloon::Game_object::game_object_name |
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inherited |
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
const bool& cpp_client::saloon::Tile::has_hazard |
If this Tile is pathable, but has a hazard that damages Cowboys that path through it.
const std::string& cpp_client::saloon::Game_object::id |
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inherited |
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
const bool& cpp_client::saloon::Tile::is_balcony |
If this Tile is a balcony of the Saloon that YoungGuns walk around on, and can never be pathed through by Cowboys.
const std::vector<std::string>& cpp_client::saloon::Game_object::logs |
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inherited |
Any strings logged will be stored here. Intended for debugging.
const Tile& cpp_client::saloon::Tile::tile_east |
The Tile to the 'East' of this one (x+1, y). Null if out of bounds of the map.
const Tile& cpp_client::saloon::Tile::tile_north |
The Tile to the 'North' of this one (x, y-1). Null if out of bounds of the map.
const Tile& cpp_client::saloon::Tile::tile_south |
The Tile to the 'South' of this one (x, y+1). Null if out of bounds of the map.
const Tile& cpp_client::saloon::Tile::tile_west |
The Tile to the 'West' of this one (x-1, y). Null if out of bounds of the map.
const int& cpp_client::saloon::Tile::x |
The x (horizontal) position of this Tile.
const int& cpp_client::saloon::Tile::y |
The y (vertical) position of this Tile.
const Young_gun& cpp_client::saloon::Tile::young_gun |
The YoungGun on this tile, null otherwise.
The documentation for this class was generated from the following file: