C++ Joueur Client
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cpp_client::saloon::Tile Class Reference

A Tile in the game that makes up the 2D map grid. More...

#include <tile.hpp>

Inheritance diagram for cpp_client::saloon::Tile:
cpp_client::saloon::Game_object cpp_client::Base_object

Public Member Functions

std::vector< Tileget_neighbors ()
 Gets the neighbors of this Tile More...
 
bool is_pathable ()
 Checks if a Tile is pathable to units More...
 
bool has_neighbor (const Tile &tile)
 Checks if this Tile has a specific neighboring Tile More...
 
void log (const std::string &message)
 adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog. More...
 
template<typename T >
std::shared_ptr< typename
T::element_type > 
as ()
 Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type. More...
 
template<typename T >
bool is ()
 Determines if this object is of the specified object type More...
 

Public Attributes

const Bottlebottle
 The beer Bottle currently flying over this Tile, null otherwise. More...
 
const Cowboycowboy
 The Cowboy that is on this Tile, null otherwise. More...
 
const Furnishingfurnishing
 The furnishing that is on this Tile, null otherwise. More...
 
const bool & has_hazard
 If this Tile is pathable, but has a hazard that damages Cowboys that path through it. More...
 
const bool & is_balcony
 If this Tile is a balcony of the Saloon that YoungGuns walk around on, and can never be pathed through by Cowboys. More...
 
const Tiletile_east
 The Tile to the 'East' of this one (x+1, y). Null if out of bounds of the map. More...
 
const Tiletile_north
 The Tile to the 'North' of this one (x, y-1). Null if out of bounds of the map. More...
 
const Tiletile_south
 The Tile to the 'South' of this one (x, y+1). Null if out of bounds of the map. More...
 
const Tiletile_west
 The Tile to the 'West' of this one (x-1, y). Null if out of bounds of the map. More...
 
const int & x
 The x (horizontal) position of this Tile. More...
 
const int & y
 The y (vertical) position of this Tile. More...
 
const Young_gunyoung_gun
 The YoungGun on this tile, null otherwise. More...
 
const std::string & game_object_name
 String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data. More...
 
const std::string & id
 A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set. More...
 
const std::vector< std::string > & logs
 Any strings logged will be stored here. Intended for debugging. More...
 

Static Public Attributes

static const std::vector
< std::string > 
directions
 The list of all valid directions Tiles can be in More...
 

Detailed Description

A Tile in the game that makes up the 2D map grid.

Member Function Documentation

template<typename T >
std::shared_ptr<typename T::element_type> cpp_client::Base_object::as ( )
inlineinherited

Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type.

Returns
A pointer to the desired type, or nullptr if it could not be converted
std::vector<Tile> cpp_client::saloon::Tile::get_neighbors ( )

Gets the neighbors of this Tile

Returns
The neighboring (adjacent) Tiles to this tile
bool cpp_client::saloon::Tile::has_neighbor ( const Tile tile)

Checks if this Tile has a specific neighboring Tile

Parameters
tileTile to check against
Returns
if the tile is a neighbor of this Tile, false otherwise
template<typename T >
bool cpp_client::Base_object::is ( )
inlineinherited

Determines if this object is of the specified object type

Returns
true if the object is the object type, false otherwise
bool cpp_client::saloon::Tile::is_pathable ( )

Checks if a Tile is pathable to units

Returns
true if pathable, false otherwise
void cpp_client::saloon::Game_object::log ( const std::string &  message)
inherited

adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog.

Parameters
messageA string to add to this GameObject's log. Intended for debugging.

Member Data Documentation

const Bottle& cpp_client::saloon::Tile::bottle

The beer Bottle currently flying over this Tile, null otherwise.

const Cowboy& cpp_client::saloon::Tile::cowboy

The Cowboy that is on this Tile, null otherwise.

const std::vector<std::string> cpp_client::saloon::Tile::directions
static

The list of all valid directions Tiles can be in

const Furnishing& cpp_client::saloon::Tile::furnishing

The furnishing that is on this Tile, null otherwise.

const std::string& cpp_client::saloon::Game_object::game_object_name
inherited

String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

const bool& cpp_client::saloon::Tile::has_hazard

If this Tile is pathable, but has a hazard that damages Cowboys that path through it.

const std::string& cpp_client::saloon::Game_object::id
inherited

A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

const bool& cpp_client::saloon::Tile::is_balcony

If this Tile is a balcony of the Saloon that YoungGuns walk around on, and can never be pathed through by Cowboys.

const std::vector<std::string>& cpp_client::saloon::Game_object::logs
inherited

Any strings logged will be stored here. Intended for debugging.

const Tile& cpp_client::saloon::Tile::tile_east

The Tile to the 'East' of this one (x+1, y). Null if out of bounds of the map.

const Tile& cpp_client::saloon::Tile::tile_north

The Tile to the 'North' of this one (x, y-1). Null if out of bounds of the map.

const Tile& cpp_client::saloon::Tile::tile_south

The Tile to the 'South' of this one (x, y+1). Null if out of bounds of the map.

const Tile& cpp_client::saloon::Tile::tile_west

The Tile to the 'West' of this one (x-1, y). Null if out of bounds of the map.

const int& cpp_client::saloon::Tile::x

The x (horizontal) position of this Tile.

const int& cpp_client::saloon::Tile::y

The y (vertical) position of this Tile.

const Young_gun& cpp_client::saloon::Tile::young_gun

The YoungGun on this tile, null otherwise.


The documentation for this class was generated from the following file: