C++ Joueur Client
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tile.hpp
1 #ifndef GAMES_SALOON_TILE_H
2 #define GAMES_SALOON_TILE_H
3 
4 // Tile
5 // A Tile in the game that makes up the 2D map grid.
6 
7 // DO NOT MODIFY THIS FILE
8 // Never try to directly create an instance of this class, or modify its member variables.
9 // Instead, you should only be reading its variables and calling its functions.
10 
11 #include <vector>
12 #include <queue>
13 #include <deque>
14 #include <unordered_map>
15 #include <string>
16 #include <initializer_list>
17 
18 #include "../../joueur/src/any.hpp"
19 
20 #include "game_object.hpp"
21 
22 #include "impl/saloon_fwd.hpp"
23 
24 // <<-- Creer-Merge: includes -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
25 // you can add additional #includes here
26 // <<-- /Creer-Merge: includes -->>
27 
28 namespace cpp_client
29 {
30 
31 namespace saloon
32 {
33 
37 class Tile : public Game_object
38 {
39 public:
40 
44  const Bottle& bottle;
45 
49  const Cowboy& cowboy;
50 
55 
59  const bool& has_hazard;
60 
64  const bool& is_balcony;
65 
69  const Tile& tile_east;
70 
74  const Tile& tile_north;
75 
79  const Tile& tile_south;
80 
84  const Tile& tile_west;
85 
89  const int& x;
90 
94  const int& y;
95 
100 
101  // <<-- Creer-Merge: member variables -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
102  // You can add additional member variables here. None of them will be tracked or updated by the server.
103  // <<-- /Creer-Merge: member variables -->>
104 
105 
109  static const std::vector<std::string> directions;
110 
115  std::vector<Tile> get_neighbors();
116 
121  bool is_pathable();
122 
128  bool has_neighbor(const Tile& tile);
129 
130  // <<-- Creer-Merge: methods -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
131  // You can add additional methods here.
132  // <<-- /Creer-Merge: methods -->>
133 
134  ~Tile_();
135 
136  // ####################
137  // Don't edit these!
138  // ####################
140  Tile_(std::initializer_list<std::pair<std::string, Any&&>> init);
141  Tile_() : Tile_({}){}
142  virtual void resize(const std::string& name, std::size_t size) override;
143  virtual void change_vec_values(const std::string& name, std::vector<std::pair<std::size_t, Any>>& values) override;
144  virtual void remove_key(const std::string& name, Any& key) override;
145  virtual std::unique_ptr<Any> add_key_value(const std::string& name, Any& key, Any& value) override;
146  virtual bool is_map(const std::string& name) override;
147  virtual void rebind_by_name(Any* to_change, const std::string& member, std::shared_ptr<Base_object> ref) override;
149  // ####################
150  // Don't edit these!
151  // ####################
152 };
153 
154 } // saloon
155 
156 } // cpp_client
157 
158 #endif // GAMES_SALOON_TILE_H
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37
const Cowboy & cowboy
The Cowboy that is on this Tile, null otherwise.
Definition: tile.hpp:49
bool has_neighbor(const Tile &tile)
Checks if this Tile has a specific neighboring Tile
A person on the map that can move around and interact within the saloon.
Definition: cowboy.hpp:37
const int & y
The y (vertical) position of this Tile.
Definition: tile.hpp:94
const Tile & tile_north
The Tile to the 'North' of this one (x, y-1). Null if out of bounds of the map.
Definition: tile.hpp:74
const Young_gun & young_gun
The YoungGun on this tile, null otherwise.
Definition: tile.hpp:99
const bool & has_hazard
If this Tile is pathable, but has a hazard that damages Cowboys that path through it...
Definition: tile.hpp:59
static const std::vector< std::string > directions
The list of all valid directions Tiles can be in
Definition: tile.hpp:109
A Tile in the game that makes up the 2D map grid.
Definition: tile.hpp:37
const Tile & tile_west
The Tile to the 'West' of this one (x-1, y). Null if out of bounds of the map.
Definition: tile.hpp:84
const Furnishing & furnishing
The furnishing that is on this Tile, null otherwise.
Definition: tile.hpp:54
An eager young person that wants to join your gang, and will call in the veteran Cowboys you need to ...
Definition: young_gun.hpp:37
A bottle thrown by a bartender at a Tile.
Definition: bottle.hpp:37
std::vector< Tile > get_neighbors()
Gets the neighbors of this Tile
const bool & is_balcony
If this Tile is a balcony of the Saloon that YoungGuns walk around on, and can never be pathed throug...
Definition: tile.hpp:64
An furnishing in the Saloon that must be pathed around, or destroyed.
Definition: furnishing.hpp:37
const Bottle & bottle
The beer Bottle currently flying over this Tile, null otherwise.
Definition: tile.hpp:44
const Tile & tile_south
The Tile to the 'South' of this one (x, y+1). Null if out of bounds of the map.
Definition: tile.hpp:79
const int & x
The x (horizontal) position of this Tile.
Definition: tile.hpp:89
const Tile & tile_east
The Tile to the 'East' of this one (x+1, y). Null if out of bounds of the map.
Definition: tile.hpp:69
bool is_pathable()
Checks if a Tile is pathable to units