A bottle thrown by a bartender at a Tile.
More...
#include <bottle.hpp>
|
void | log (const std::string &message) |
| adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog. More...
|
|
template<typename T > |
std::shared_ptr< typename
T::element_type > | as () |
| Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type. More...
|
|
template<typename T > |
bool | is () |
| Determines if this object is of the specified object type More...
|
|
|
const std::string & | direction |
| The Direction this Bottle is flying and will move to between turns, can be 'North', 'East', 'South', or 'West'. More...
|
|
const std::string & | drunk_direction |
| The direction any Cowboys hit by this will move, can be 'North', 'East', 'South', or 'West'. More...
|
|
const bool & | is_destroyed |
| True if this Bottle has impacted and has been destroyed (removed from the Game). False if still in the game flying through the saloon. More...
|
|
const Tile & | tile |
| The Tile this bottle is currently flying over. More...
|
|
const std::string & | game_object_name |
| String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data. More...
|
|
const std::string & | id |
| A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set. More...
|
|
const std::vector< std::string > & | logs |
| Any strings logged will be stored here. Intended for debugging. More...
|
|
A bottle thrown by a bartender at a Tile.
template<typename T >
std::shared_ptr<typename T::element_type> cpp_client::Base_object::as |
( |
| ) |
|
|
inlineinherited |
Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type.
- Returns
- A pointer to the desired type, or nullptr if it could not be converted
template<typename T >
bool cpp_client::Base_object::is |
( |
| ) |
|
|
inlineinherited |
Determines if this object is of the specified object type
- Returns
- true if the object is the object type, false otherwise
void cpp_client::saloon::Game_object::log |
( |
const std::string & |
message | ) |
|
|
inherited |
adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
-
message | A string to add to this GameObject's log. Intended for debugging. |
const std::string& cpp_client::saloon::Bottle::direction |
The Direction this Bottle is flying and will move to between turns, can be 'North', 'East', 'South', or 'West'.
const std::string& cpp_client::saloon::Bottle::drunk_direction |
The direction any Cowboys hit by this will move, can be 'North', 'East', 'South', or 'West'.
const std::string& cpp_client::saloon::Game_object::game_object_name |
|
inherited |
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
const std::string& cpp_client::saloon::Game_object::id |
|
inherited |
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
const bool& cpp_client::saloon::Bottle::is_destroyed |
True if this Bottle has impacted and has been destroyed (removed from the Game). False if still in the game flying through the saloon.
const std::vector<std::string>& cpp_client::saloon::Game_object::logs |
|
inherited |
Any strings logged will be stored here. Intended for debugging.
const Tile& cpp_client::saloon::Bottle::tile |
The Tile this bottle is currently flying over.
The documentation for this class was generated from the following file: