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cpp_client::saloon::Bottle Class Reference

A bottle thrown by a bartender at a Tile. More...

#include <bottle.hpp>

Inheritance diagram for cpp_client::saloon::Bottle:
cpp_client::saloon::Game_object cpp_client::Base_object

Public Member Functions

void log (const std::string &message)
 adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog. More...
 
template<typename T >
std::shared_ptr< typename
T::element_type > 
as ()
 Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type. More...
 
template<typename T >
bool is ()
 Determines if this object is of the specified object type More...
 

Public Attributes

const std::string & direction
 The Direction this Bottle is flying and will move to between turns, can be 'North', 'East', 'South', or 'West'. More...
 
const std::string & drunk_direction
 The direction any Cowboys hit by this will move, can be 'North', 'East', 'South', or 'West'. More...
 
const bool & is_destroyed
 True if this Bottle has impacted and has been destroyed (removed from the Game). False if still in the game flying through the saloon. More...
 
const Tiletile
 The Tile this bottle is currently flying over. More...
 
const std::string & game_object_name
 String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data. More...
 
const std::string & id
 A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set. More...
 
const std::vector< std::string > & logs
 Any strings logged will be stored here. Intended for debugging. More...
 

Detailed Description

A bottle thrown by a bartender at a Tile.

Member Function Documentation

template<typename T >
std::shared_ptr<typename T::element_type> cpp_client::Base_object::as ( )
inlineinherited

Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type.

Returns
A pointer to the desired type, or nullptr if it could not be converted
template<typename T >
bool cpp_client::Base_object::is ( )
inlineinherited

Determines if this object is of the specified object type

Returns
true if the object is the object type, false otherwise
void cpp_client::saloon::Game_object::log ( const std::string &  message)
inherited

adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog.

Parameters
messageA string to add to this GameObject's log. Intended for debugging.

Member Data Documentation

const std::string& cpp_client::saloon::Bottle::direction

The Direction this Bottle is flying and will move to between turns, can be 'North', 'East', 'South', or 'West'.

const std::string& cpp_client::saloon::Bottle::drunk_direction

The direction any Cowboys hit by this will move, can be 'North', 'East', 'South', or 'West'.

const std::string& cpp_client::saloon::Game_object::game_object_name
inherited

String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.

const std::string& cpp_client::saloon::Game_object::id
inherited

A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.

const bool& cpp_client::saloon::Bottle::is_destroyed

True if this Bottle has impacted and has been destroyed (removed from the Game). False if still in the game flying through the saloon.

const std::vector<std::string>& cpp_client::saloon::Game_object::logs
inherited

Any strings logged will be stored here. Intended for debugging.

const Tile& cpp_client::saloon::Bottle::tile

The Tile this bottle is currently flying over.


The documentation for this class was generated from the following file: