C++ Joueur Client
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bottle.hpp
1 #ifndef GAMES_SALOON_BOTTLE_H
2 #define GAMES_SALOON_BOTTLE_H
3 
4 // Bottle
5 // A bottle thrown by a bartender at a Tile.
6 
7 // DO NOT MODIFY THIS FILE
8 // Never try to directly create an instance of this class, or modify its member variables.
9 // Instead, you should only be reading its variables and calling its functions.
10 
11 #include <vector>
12 #include <queue>
13 #include <deque>
14 #include <unordered_map>
15 #include <string>
16 #include <initializer_list>
17 
18 #include "../../joueur/src/any.hpp"
19 
20 #include "game_object.hpp"
21 
22 #include "impl/saloon_fwd.hpp"
23 
24 // <<-- Creer-Merge: includes -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
25 // you can add additional #includes here
26 // <<-- /Creer-Merge: includes -->>
27 
28 namespace cpp_client
29 {
30 
31 namespace saloon
32 {
33 
37 class Bottle : public Game_object
38 {
39 public:
40 
44  const std::string& direction;
45 
49  const std::string& drunk_direction;
50 
54  const bool& is_destroyed;
55 
59  const Tile& tile;
60 
61  // <<-- Creer-Merge: member variables -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
62  // You can add additional member variables here. None of them will be tracked or updated by the server.
63  // <<-- /Creer-Merge: member variables -->>
64 
65 
66 
67  // <<-- Creer-Merge: methods -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
68  // You can add additional methods here.
69  // <<-- /Creer-Merge: methods -->>
70 
71  ~Bottle_();
72 
73  // ####################
74  // Don't edit these!
75  // ####################
77  Bottle_(std::initializer_list<std::pair<std::string, Any&&>> init);
78  Bottle_() : Bottle_({}){}
79  virtual void resize(const std::string& name, std::size_t size) override;
80  virtual void change_vec_values(const std::string& name, std::vector<std::pair<std::size_t, Any>>& values) override;
81  virtual void remove_key(const std::string& name, Any& key) override;
82  virtual std::unique_ptr<Any> add_key_value(const std::string& name, Any& key, Any& value) override;
83  virtual bool is_map(const std::string& name) override;
84  virtual void rebind_by_name(Any* to_change, const std::string& member, std::shared_ptr<Base_object> ref) override;
86  // ####################
87  // Don't edit these!
88  // ####################
89 };
90 
91 } // saloon
92 
93 } // cpp_client
94 
95 #endif // GAMES_SALOON_BOTTLE_H
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37
const std::string & direction
The Direction this Bottle is flying and will move to between turns, can be 'North', 'East', 'South', or 'West'.
Definition: bottle.hpp:44
A Tile in the game that makes up the 2D map grid.
Definition: tile.hpp:37
const Tile & tile
The Tile this bottle is currently flying over.
Definition: bottle.hpp:59
const bool & is_destroyed
True if this Bottle has impacted and has been destroyed (removed from the Game). False if still in th...
Definition: bottle.hpp:54
A bottle thrown by a bartender at a Tile.
Definition: bottle.hpp:37
const std::string & drunk_direction
The direction any Cowboys hit by this will move, can be 'North', 'East', 'South', or 'West'...
Definition: bottle.hpp:49