1 #ifndef GAMES_SALOON_BOTTLE_H 
    2 #define GAMES_SALOON_BOTTLE_H 
   14 #include <unordered_map> 
   16 #include <initializer_list> 
   18 #include "../../joueur/src/any.hpp" 
   20 #include "game_object.hpp" 
   22 #include "impl/saloon_fwd.hpp" 
   77    Bottle_(std::initializer_list<std::pair<std::string, Any&&>> init);
 
   78    Bottle_() : Bottle_({}){}
 
   79    virtual void resize(
const std::string& name, std::size_t size) 
override;
 
   80    virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values) 
override;
 
   81    virtual void remove_key(
const std::string& name, Any& key) 
override;
 
   82    virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value) 
override;
 
   83    virtual bool is_map(
const std::string& name) 
override;
 
   84    virtual void rebind_by_name(Any* to_change, 
const std::string& member, std::shared_ptr<Base_object> ref) 
override;
 
   95 #endif // GAMES_SALOON_BOTTLE_H 
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37
 
const std::string & direction
The Direction this Bottle is flying and will move to between turns, can be 'North', 'East', 'South', or 'West'. 
Definition: bottle.hpp:44
 
A Tile in the game that makes up the 2D map grid. 
Definition: tile.hpp:37
 
const Tile & tile
The Tile this bottle is currently flying over. 
Definition: bottle.hpp:59
 
const bool & is_destroyed
True if this Bottle has impacted and has been destroyed (removed from the Game). False if still in th...
Definition: bottle.hpp:54
 
A bottle thrown by a bartender at a Tile. 
Definition: bottle.hpp:37
 
const std::string & drunk_direction
The direction any Cowboys hit by this will move, can be 'North', 'East', 'South', or 'West'...
Definition: bottle.hpp:49