1 #ifndef GAMES_SALOON_BOTTLE_H
2 #define GAMES_SALOON_BOTTLE_H
14 #include <unordered_map>
16 #include <initializer_list>
18 #include "../../joueur/src/any.hpp"
20 #include "game_object.hpp"
22 #include "impl/saloon_fwd.hpp"
77 Bottle_(std::initializer_list<std::pair<std::string, Any&&>> init);
78 Bottle_() : Bottle_({}){}
79 virtual void resize(
const std::string& name, std::size_t size)
override;
80 virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values)
override;
81 virtual void remove_key(
const std::string& name, Any& key)
override;
82 virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value)
override;
83 virtual bool is_map(
const std::string& name)
override;
84 virtual void rebind_by_name(Any* to_change,
const std::string& member, std::shared_ptr<Base_object> ref)
override;
95 #endif // GAMES_SALOON_BOTTLE_H
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37
const std::string & direction
The Direction this Bottle is flying and will move to between turns, can be 'North', 'East', 'South', or 'West'.
Definition: bottle.hpp:44
A Tile in the game that makes up the 2D map grid.
Definition: tile.hpp:37
const Tile & tile
The Tile this bottle is currently flying over.
Definition: bottle.hpp:59
const bool & is_destroyed
True if this Bottle has impacted and has been destroyed (removed from the Game). False if still in th...
Definition: bottle.hpp:54
A bottle thrown by a bartender at a Tile.
Definition: bottle.hpp:37
const std::string & drunk_direction
The direction any Cowboys hit by this will move, can be 'North', 'East', 'South', or 'West'...
Definition: bottle.hpp:49