C++ Joueur Client
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Use cowboys to have a good time and play some music on a Piano, while brawling with enemy Cowboys. More...
Classes | |
class | AI |
This is the header file for building your Saloon AI More... | |
class | Bottle |
A bottle thrown by a bartender at a Tile. More... | |
class | Cowboy |
A person on the map that can move around and interact within the saloon. More... | |
class | Furnishing |
An furnishing in the Saloon that must be pathed around, or destroyed. More... | |
class | Game |
Use cowboys to have a good time and play some music on a Piano, while brawling with enemy Cowboys. More... | |
class | Game_object |
An object in the game. The most basic class that all game classes should inherit from automatically. More... | |
class | Player |
A player in this game. Every AI controls one player. More... | |
class | Tile |
A Tile in the game that makes up the 2D map grid. More... | |
class | Young_gun |
An eager young person that wants to join your gang, and will call in the veteran Cowboys you need to win the brawl in the saloon. More... | |
Use cowboys to have a good time and play some music on a Piano, while brawling with enemy Cowboys.
The full game rules for Saloon can be found on GitHub.
Additional materials, such as the story and game template can be found on GitHub as well.