A tower in the game. Used to combat enemy waves.
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#include <tower.hpp>
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bool | attack (const Tile &tile) |
| attacks an enemy unit on an tile within it's range. More...
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void | log (const std::string &message) |
| adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog. More...
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template<typename T > |
std::shared_ptr< typename
T::element_type > | as () |
| Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type. More...
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template<typename T > |
bool | is () |
| Determines if this object is of the specified object type More...
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const bool & | attacked |
| Whether this tower has attacked this turn or not. More...
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const int & | cooldown |
| How many turns are left before it can fire again. More...
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const int & | health |
| How much remaining health this tower has. More...
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const Tower_job & | job |
| What type of tower this is (it's job). More...
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const Player & | owner |
| The player that built / owns this tower. More...
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const Tile & | tile |
| The Tile this Tower is on. More...
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const std::string & | game_object_name |
| String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data. More...
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const std::string & | id |
| A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set. More...
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const std::vector< std::string > & | logs |
| Any strings logged will be stored here. Intended for debugging. More...
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A tower in the game. Used to combat enemy waves.
template<typename T >
std::shared_ptr<typename T::element_type> cpp_client::Base_object::as |
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inlineinherited |
Dynamically casts this object to another type. Returns nullptr if it cannot be converted to the type.
- Returns
- A pointer to the desired type, or nullptr if it could not be converted
bool cpp_client::necrowar::Tower::attack |
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const Tile & |
tile | ) |
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attacks an enemy unit on an tile within it's range.
- Parameters
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template<typename T >
bool cpp_client::Base_object::is |
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inlineinherited |
Determines if this object is of the specified object type
- Returns
- true if the object is the object type, false otherwise
void cpp_client::necrowar::Game_object::log |
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const std::string & |
message | ) |
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inherited |
adds a message to this _game_object's logs. _intended for your own debugging purposes, as strings stored here are saved in the gamelog.
- Parameters
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message | A string to add to this GameObject's log. Intended for debugging. |
const bool& cpp_client::necrowar::Tower::attacked |
Whether this tower has attacked this turn or not.
const int& cpp_client::necrowar::Tower::cooldown |
How many turns are left before it can fire again.
const std::string& cpp_client::necrowar::Game_object::game_object_name |
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inherited |
String representing the top level Class that this game object is an instance of. Used for reflection to create new instances on clients, but exposed for convenience should AIs want this data.
const int& cpp_client::necrowar::Tower::health |
How much remaining health this tower has.
const std::string& cpp_client::necrowar::Game_object::id |
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inherited |
A unique id for each instance of a GameObject or a sub class. Used for client and server communication. Should never change value after being set.
const Tower_job& cpp_client::necrowar::Tower::job |
What type of tower this is (it's job).
const std::vector<std::string>& cpp_client::necrowar::Game_object::logs |
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inherited |
Any strings logged will be stored here. Intended for debugging.
const Player& cpp_client::necrowar::Tower::owner |
The player that built / owns this tower.
const Tile& cpp_client::necrowar::Tower::tile |
The documentation for this class was generated from the following file: