C++ Joueur Client
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Send hordes of the undead at your opponent while defending yourself against theirs to win. More...
#include <game.hpp>
Public Member Functions | |
Tile | get_tile_at (const int x, const int y) |
Gets the Tile at a specified (x, y) position More... | |
Public Attributes | |
const Player & | current_player |
The player whose turn it is currently. That player can send commands. Other players cannot. More... | |
const int & | current_turn |
The current turn number, starting at 0 for the first player's turn. More... | |
const std::unordered_map < std::string, Game_object > & | game_objects |
A mapping of every game object's ID to the actual game object. Primarily used by the server and client to easily refer to the game objects via ID. More... | |
const int & | gold_income_per_unit |
The amount of gold income per turn per unit in a mine. More... | |
const int & | island_income_per_unit |
The amount of gold income per turn per unit in the island mine. More... | |
const int & | mana_income_per_unit |
The Amount of gold income per turn per unit fishing on the river side. More... | |
const int & | map_height |
The number of Tiles in the map along the y (vertical) axis. More... | |
const int & | map_width |
The number of Tiles in the map along the x (horizontal) axis. More... | |
const int & | max_turns |
The maximum number of turns before the game will automatically end. More... | |
const std::vector< Player > & | players |
List of all the players in the game. More... | |
const int & | river_phase |
The amount of turns it takes between the river changing phases. More... | |
const std::string & | session |
A unique identifier for the game instance that is being played. More... | |
const std::vector< Tile > & | tiles |
All the tiles in the map, stored in Row-major order. Use x + y * mapWidth to access the correct index. More... | |
const int & | time_added_per_turn |
The amount of time (in nano-seconds) added after each player performs a turn. More... | |
const std::vector< Tower_job > & | tower_jobs |
A list of every tower type / job. More... | |
const std::vector< Tower > & | towers |
Every Tower in the game. More... | |
const std::vector< Unit_job > & | unit_jobs |
A list of every unit type / job. More... | |
const std::vector< Unit > & | units |
Every Unit in the game. More... | |
Send hordes of the undead at your opponent while defending yourself against theirs to win.
Tile cpp_client::necrowar::Game::get_tile_at | ( | const int | x, |
const int | y | ||
) |
const Player& cpp_client::necrowar::Game::current_player |
The player whose turn it is currently. That player can send commands. Other players cannot.
const int& cpp_client::necrowar::Game::current_turn |
The current turn number, starting at 0 for the first player's turn.
const std::unordered_map<std::string, Game_object>& cpp_client::necrowar::Game::game_objects |
A mapping of every game object's ID to the actual game object. Primarily used by the server and client to easily refer to the game objects via ID.
const int& cpp_client::necrowar::Game::gold_income_per_unit |
The amount of gold income per turn per unit in a mine.
const int& cpp_client::necrowar::Game::island_income_per_unit |
The amount of gold income per turn per unit in the island mine.
const int& cpp_client::necrowar::Game::mana_income_per_unit |
The Amount of gold income per turn per unit fishing on the river side.
const int& cpp_client::necrowar::Game::map_height |
The number of Tiles in the map along the y (vertical) axis.
const int& cpp_client::necrowar::Game::map_width |
The number of Tiles in the map along the x (horizontal) axis.
const int& cpp_client::necrowar::Game::max_turns |
The maximum number of turns before the game will automatically end.
const std::vector<Player>& cpp_client::necrowar::Game::players |
List of all the players in the game.
const int& cpp_client::necrowar::Game::river_phase |
The amount of turns it takes between the river changing phases.
const std::string& cpp_client::necrowar::Game::session |
A unique identifier for the game instance that is being played.
const std::vector<Tile>& cpp_client::necrowar::Game::tiles |
All the tiles in the map, stored in Row-major order. Use x + y * mapWidth
to access the correct index.
const int& cpp_client::necrowar::Game::time_added_per_turn |
The amount of time (in nano-seconds) added after each player performs a turn.
const std::vector<Tower_job>& cpp_client::necrowar::Game::tower_jobs |
A list of every tower type / job.
const std::vector<Unit_job>& cpp_client::necrowar::Game::unit_jobs |
A list of every unit type / job.