1 #ifndef GAMES_CATASTROPHE_JOB_H
2 #define GAMES_CATASTROPHE_JOB_H
14 #include <unordered_map>
16 #include <initializer_list>
18 #include "../../joueur/src/any.hpp"
20 #include "game_object.hpp"
22 #include "impl/catastrophe_fwd.hpp"
87 Job_(std::initializer_list<std::pair<std::string, Any&&>> init);
89 virtual void resize(
const std::string& name, std::size_t size)
override;
90 virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values)
override;
91 virtual void remove_key(
const std::string& name, Any& key)
override;
92 virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value)
override;
93 virtual bool is_map(
const std::string& name)
override;
94 virtual void rebind_by_name(Any* to_change,
const std::string& member, std::shared_ptr<Base_object> ref)
override;
105 #endif // GAMES_CATASTROPHE_JOB_H
const int & carry_limit
How many combined resources a Unit with this Job can hold at once.
Definition: job.hpp:49
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37
const int & moves
The number of moves this Job can make per turn.
Definition: job.hpp:54
Information about a Unit's job.
Definition: job.hpp:37
const double & action_cost
The amount of energy this Job normally uses to perform its actions.
Definition: job.hpp:44
const double & regen_rate
The amount of energy normally regenerated when resting at a shelter.
Definition: job.hpp:59
const std::string & title
The Job title.
Definition: job.hpp:64
const int & upkeep
The amount of food per turn this Unit consumes. If there isn't enough food for every Unit...
Definition: job.hpp:69