1 #ifndef GAMES_CATASTROPHE_JOB_H 
    2 #define GAMES_CATASTROPHE_JOB_H 
   14 #include <unordered_map> 
   16 #include <initializer_list> 
   18 #include "../../joueur/src/any.hpp" 
   20 #include "game_object.hpp" 
   22 #include "impl/catastrophe_fwd.hpp" 
   87    Job_(std::initializer_list<std::pair<std::string, Any&&>> init);
 
   89    virtual void resize(
const std::string& name, std::size_t size) 
override;
 
   90    virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values) 
override;
 
   91    virtual void remove_key(
const std::string& name, Any& key) 
override;
 
   92    virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value) 
override;
 
   93    virtual bool is_map(
const std::string& name) 
override;
 
   94    virtual void rebind_by_name(Any* to_change, 
const std::string& member, std::shared_ptr<Base_object> ref) 
override;
 
  105 #endif // GAMES_CATASTROPHE_JOB_H 
const int & carry_limit
How many combined resources a Unit with this Job can hold at once. 
Definition: job.hpp:49
 
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37
 
const int & moves
The number of moves this Job can make per turn. 
Definition: job.hpp:54
 
Information about a Unit's job. 
Definition: job.hpp:37
 
const double & action_cost
The amount of energy this Job normally uses to perform its actions. 
Definition: job.hpp:44
 
const double & regen_rate
The amount of energy normally regenerated when resting at a shelter. 
Definition: job.hpp:59
 
const std::string & title
The Job title. 
Definition: job.hpp:64
 
const int & upkeep
The amount of food per turn this Unit consumes. If there isn't enough food for every Unit...
Definition: job.hpp:69