C++ Joueur Client
|
Two player grid based game where each player tries to burn down the other player's buildings. Let it burn. More...
Classes | |
class | AI |
This is the header file for building your Anarchy AI More... | |
class | Building |
A basic building. It does nothing besides burn down. Other Buildings inherit from this class. More... | |
class | Fire_department |
Can put out fires completely. More... | |
class | Forecast |
The weather effect that will be applied at the end of a turn, which causes fires to spread. More... | |
class | Game |
Two player grid based game where each player tries to burn down the other player's buildings. Let it burn. More... | |
class | Game_object |
An object in the game. The most basic class that all game classes should inherit from automatically. More... | |
class | Player |
A player in this game. Every AI controls one player. More... | |
class | Police_department |
Used to keep cities under control and raid Warehouses. More... | |
class | Warehouse |
A typical abandoned warehouse that anarchists hang out in and can be bribed to burn down Buildings. More... | |
class | Weather_station |
Can be bribed to change the next Forecast in some way. More... | |
Two player grid based game where each player tries to burn down the other player's buildings. Let it burn.
The full game rules for Anarchy can be found on GitHub.
Additional materials, such as the story and game template can be found on GitHub as well.