C++ Joueur Client
 All Classes Namespaces Functions Variables
building.hpp
1 #ifndef GAMES_ANARCHY_BUILDING_H
2 #define GAMES_ANARCHY_BUILDING_H
3 
4 // Building
5 // A basic building. It does nothing besides burn down. Other Buildings inherit from this class.
6 
7 // DO NOT MODIFY THIS FILE
8 // Never try to directly create an instance of this class, or modify its member variables.
9 // Instead, you should only be reading its variables and calling its functions.
10 
11 #include <vector>
12 #include <queue>
13 #include <deque>
14 #include <unordered_map>
15 #include <string>
16 #include <initializer_list>
17 
18 #include "../../joueur/src/any.hpp"
19 
20 #include "game_object.hpp"
21 
22 #include "impl/anarchy_fwd.hpp"
23 
24 // <<-- Creer-Merge: includes -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
25 // you can add additional #includes here
26 // <<-- /Creer-Merge: includes -->>
27 
28 namespace cpp_client
29 {
30 
31 namespace anarchy
32 {
33 
37 class Building : public Game_object
38 {
39 public:
40 
44  const bool& bribed;
45 
50 
55 
60 
65 
69  const int& fire;
70 
74  const int& health;
75 
79  const bool& is_headquarters;
80 
84  const Player& owner;
85 
89  const int& x;
90 
94  const int& y;
95 
96  // <<-- Creer-Merge: member variables -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
97  // You can add additional member variables here. None of them will be tracked or updated by the server.
98  // <<-- /Creer-Merge: member variables -->>
99 
100 
101 
102  // <<-- Creer-Merge: methods -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
103  // You can add additional methods here.
104  // <<-- /Creer-Merge: methods -->>
105 
106  ~Building_();
107 
108  // ####################
109  // Don't edit these!
110  // ####################
112  Building_(std::initializer_list<std::pair<std::string, Any&&>> init);
113  Building_() : Building_({}){}
114  virtual void resize(const std::string& name, std::size_t size) override;
115  virtual void change_vec_values(const std::string& name, std::vector<std::pair<std::size_t, Any>>& values) override;
116  virtual void remove_key(const std::string& name, Any& key) override;
117  virtual std::unique_ptr<Any> add_key_value(const std::string& name, Any& key, Any& value) override;
118  virtual bool is_map(const std::string& name) override;
119  virtual void rebind_by_name(Any* to_change, const std::string& member, std::shared_ptr<Base_object> ref) override;
121  // ####################
122  // Don't edit these!
123  // ####################
124 };
125 
126 } // anarchy
127 
128 } // cpp_client
129 
130 #endif // GAMES_ANARCHY_BUILDING_H
const Building & building_north
The Building directly to the north of this building, or null if not present.
Definition: building.hpp:54
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37
A basic building. It does nothing besides burn down. Other Buildings inherit from this class...
Definition: building.hpp:37
const int & health
How much health this building currently has. When this reaches 0 the Building has been burned down...
Definition: building.hpp:74
const Player & owner
The player that owns this building. If it burns down (health reaches 0) that player gets an additiona...
Definition: building.hpp:84
const bool & bribed
When true this building has already been bribed this turn and cannot be bribed again this turn...
Definition: building.hpp:44
A player in this game. Every AI controls one player.
Definition: player.hpp:37
const Building & building_east
The Building directly to the east of this building, or null if not present.
Definition: building.hpp:49
const Building & building_south
The Building directly to the south of this building, or null if not present.
Definition: building.hpp:59
const Building & building_west
The Building directly to the west of this building, or null if not present.
Definition: building.hpp:64
const int & x
The location of the Building along the x-axis.
Definition: building.hpp:89
const int & y
The location of the Building along the y-axis.
Definition: building.hpp:94
const int & fire
How much fire is currently burning the building, and thus how much damage it will take at the end of ...
Definition: building.hpp:69
const bool & is_headquarters
True if this is the Headquarters of the owning player, false otherwise. Burning this down wins the ga...
Definition: building.hpp:79