1 #ifndef GAMES_CATASTROPHE_TILE_H
2 #define GAMES_CATASTROPHE_TILE_H
14 #include <unordered_map>
16 #include <initializer_list>
18 #include "../../joueur/src/any.hpp"
20 #include "game_object.hpp"
22 #include "impl/catastrophe_fwd.hpp"
140 Tile_(std::initializer_list<std::pair<std::string, Any&&>> init);
141 Tile_() : Tile_({}){}
142 virtual void resize(
const std::string& name, std::size_t size)
override;
143 virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values)
override;
144 virtual void remove_key(
const std::string& name, Any& key)
override;
145 virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value)
override;
146 virtual bool is_map(
const std::string& name)
override;
147 virtual void rebind_by_name(Any* to_change,
const std::string& member, std::shared_ptr<Base_object> ref)
override;
158 #endif // GAMES_CATASTROPHE_TILE_H
const int & materials
The number of materials dropped on this Tile.
Definition: tile.hpp:54
const int & food
The number of food dropped on this Tile.
Definition: tile.hpp:44
const int & turns_to_harvest
The amount of turns before this resource can be harvested.
Definition: tile.hpp:84
const int & y
The y (vertical) position of this Tile.
Definition: tile.hpp:99
std::vector< Tile > get_neighbors()
Gets the neighbors of this Tile
const int & harvest_rate
The amount of food that can be harvested from this Tile per turn.
Definition: tile.hpp:49
A Tile in the game that makes up the 2D map grid.
Definition: tile.hpp:37
const Unit & unit
The Unit on this Tile if present, otherwise null.
Definition: tile.hpp:89
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37
const Structure & structure
The Structure on this Tile if present, otherwise null.
Definition: tile.hpp:59
const Tile & tile_west
The Tile to the 'West' of this one (x-1, y). Null if out of bounds of the map.
Definition: tile.hpp:79
const Tile & tile_north
The Tile to the 'North' of this one (x, y-1). Null if out of bounds of the map.
Definition: tile.hpp:69
A structure on a Tile.
Definition: structure.hpp:37
bool has_neighbor(const Tile &tile)
Checks if this Tile has a specific neighboring Tile
const Tile & tile_east
The Tile to the 'East' of this one (x+1, y). Null if out of bounds of the map.
Definition: tile.hpp:64
bool is_pathable()
Checks if a Tile is pathable to units
const int & x
The x (horizontal) position of this Tile.
Definition: tile.hpp:94
static const std::vector< std::string > directions
The list of all valid directions Tiles can be in
Definition: tile.hpp:109
A unit in the game.
Definition: unit.hpp:37
const Tile & tile_south
The Tile to the 'South' of this one (x, y+1). Null if out of bounds of the map.
Definition: tile.hpp:74