C++ Joueur Client
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player.hpp
1 #ifndef GAMES_CHECKERS_PLAYER_H
2 #define GAMES_CHECKERS_PLAYER_H
3 
4 // Player
5 // A player in this game. Every AI controls one player.
6 
7 // DO NOT MODIFY THIS FILE
8 // Never try to directly create an instance of this class, or modify its member variables.
9 // Instead, you should only be reading its variables and calling its functions.
10 
11 #include <vector>
12 #include <queue>
13 #include <deque>
14 #include <unordered_map>
15 #include <string>
16 #include <initializer_list>
17 
18 #include "../../joueur/src/any.hpp"
19 
20 #include "game_object.hpp"
21 
22 #include "impl/checkers_fwd.hpp"
23 
24 // <<-- Creer-Merge: includes -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
25 // you can add additional #includes here
26 // <<-- /Creer-Merge: includes -->>
27 
28 namespace cpp_client
29 {
30 
31 namespace checkers
32 {
33 
37 class Player : public Game_object
38 {
39 public:
40 
44  const std::vector<Checker>& checkers;
45 
49  const std::string& client_type;
50 
54  const bool& lost;
55 
59  const std::string& name;
60 
64  const Player& opponent;
65 
69  const std::string& reason_lost;
70 
74  const std::string& reason_won;
75 
79  const double& time_remaining;
80 
84  const bool& won;
85 
89  const int& y_direction;
90 
91  // <<-- Creer-Merge: member variables -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
92  // You can add additional member variables here. None of them will be tracked or updated by the server.
93  // <<-- /Creer-Merge: member variables -->>
94 
95 
96 
97  // <<-- Creer-Merge: methods -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
98  // You can add additional methods here.
99  // <<-- /Creer-Merge: methods -->>
100 
101  ~Player_();
102 
103  // ####################
104  // Don't edit these!
105  // ####################
107  Player_(std::initializer_list<std::pair<std::string, Any&&>> init);
108  Player_() : Player_({}){}
109  virtual void resize(const std::string& name, std::size_t size) override;
110  virtual void change_vec_values(const std::string& name, std::vector<std::pair<std::size_t, Any>>& values) override;
111  virtual void remove_key(const std::string& name, Any& key) override;
112  virtual std::unique_ptr<Any> add_key_value(const std::string& name, Any& key, Any& value) override;
113  virtual bool is_map(const std::string& name) override;
114  virtual void rebind_by_name(Any* to_change, const std::string& member, std::shared_ptr<Base_object> ref) override;
116  // ####################
117  // Don't edit these!
118  // ####################
119 };
120 
121 } // checkers
122 
123 } // cpp_client
124 
125 #endif // GAMES_CHECKERS_PLAYER_H
const std::string & reason_won
The reason why the player won the game.
Definition: player.hpp:74
const bool & lost
If the player lost the game or not.
Definition: player.hpp:54
const std::string & client_type
What type of client this is, e.g. 'Python', 'JavaScript', or some other language. For potential data ...
Definition: player.hpp:49
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37
const int & y_direction
The direction your checkers must go along the y-axis until kinged.
Definition: player.hpp:89
const bool & won
If the player won the game or not.
Definition: player.hpp:84
const std::string & name
The name of the player.
Definition: player.hpp:59
const double & time_remaining
The amount of time (in ns) remaining for this AI to send commands.
Definition: player.hpp:79
A player in this game. Every AI controls one player.
Definition: player.hpp:37
const Player & opponent
This player's opponent in the game.
Definition: player.hpp:64
const std::vector< Checker > & checkers
All the checkers currently in the game owned by this player.
Definition: player.hpp:44
const std::string & reason_lost
The reason why the player lost the game.
Definition: player.hpp:69