C++ Joueur Client
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player.hpp
1 #ifndef GAMES_CHESS_PLAYER_H
2 #define GAMES_CHESS_PLAYER_H
3 
4 // Player
5 // A player in this game. Every AI controls one player.
6 
7 // DO NOT MODIFY THIS FILE
8 // Never try to directly create an instance of this class, or modify its member variables.
9 // Instead, you should only be reading its variables and calling its functions.
10 
11 #include <vector>
12 #include <queue>
13 #include <deque>
14 #include <unordered_map>
15 #include <string>
16 #include <initializer_list>
17 
18 #include "../../joueur/src/any.hpp"
19 
20 #include "game_object.hpp"
21 
22 #include "impl/chess_fwd.hpp"
23 
24 // <<-- Creer-Merge: includes -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
25 // you can add additional #includes here
26 // <<-- /Creer-Merge: includes -->>
27 
28 namespace cpp_client
29 {
30 
31 namespace chess
32 {
33 
37 class Player : public Game_object
38 {
39 public:
40 
44  const std::string& client_type;
45 
49  const std::string& color;
50 
54  const bool& lost;
55 
59  const std::string& name;
60 
64  const Player& opponent;
65 
69  const std::string& reason_lost;
70 
74  const std::string& reason_won;
75 
79  const double& time_remaining;
80 
84  const bool& won;
85 
86  // <<-- Creer-Merge: member variables -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
87  // You can add additional member variables here. None of them will be tracked or updated by the server.
88  // <<-- /Creer-Merge: member variables -->>
89 
90 
91 
92  // <<-- Creer-Merge: methods -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
93  // You can add additional methods here.
94  // <<-- /Creer-Merge: methods -->>
95 
96  ~Player_();
97 
98  // ####################
99  // Don't edit these!
100  // ####################
102  Player_(std::initializer_list<std::pair<std::string, Any&&>> init);
103  Player_() : Player_({}){}
104  virtual void resize(const std::string& name, std::size_t size) override;
105  virtual void change_vec_values(const std::string& name, std::vector<std::pair<std::size_t, Any>>& values) override;
106  virtual void remove_key(const std::string& name, Any& key) override;
107  virtual std::unique_ptr<Any> add_key_value(const std::string& name, Any& key, Any& value) override;
108  virtual bool is_map(const std::string& name) override;
109  virtual void rebind_by_name(Any* to_change, const std::string& member, std::shared_ptr<Base_object> ref) override;
111  // ####################
112  // Don't edit these!
113  // ####################
114 };
115 
116 } // chess
117 
118 } // cpp_client
119 
120 #endif // GAMES_CHESS_PLAYER_H
const std::string & reason_won
The reason why the player won the game.
Definition: player.hpp:74
const std::string & client_type
What type of client this is, e.g. 'Python', 'JavaScript', or some other language. For potential data ...
Definition: player.hpp:44
const std::string & reason_lost
The reason why the player lost the game.
Definition: player.hpp:69
const std::string & color
The color (side) of this player. Either 'white' or 'black', with the 'white' player having the first ...
Definition: player.hpp:49
const Player & opponent
This player's opponent in the game.
Definition: player.hpp:64
const double & time_remaining
The amount of time (in ns) remaining for this AI to send commands.
Definition: player.hpp:79
const std::string & name
The name of the player.
Definition: player.hpp:59
const bool & won
If the player won the game or not.
Definition: player.hpp:84
const bool & lost
If the player lost the game or not.
Definition: player.hpp:54
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37
A player in this game. Every AI controls one player.
Definition: player.hpp:37