1 #ifndef GAMES_ANARCHY_FIRE_DEPARTMENT_H
2 #define GAMES_ANARCHY_FIRE_DEPARTMENT_H
14 #include <unordered_map>
16 #include <initializer_list>
18 #include "../../joueur/src/any.hpp"
20 #include "building.hpp"
22 #include "impl/anarchy_fwd.hpp"
68 Fire_department_(std::initializer_list<std::pair<std::string, Any&&>> init);
69 Fire_department_() : Fire_department_({}){}
70 virtual void resize(
const std::string& name, std::size_t size)
override;
71 virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values)
override;
72 virtual void remove_key(
const std::string& name, Any& key)
override;
73 virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value)
override;
74 virtual bool is_map(
const std::string& name)
override;
75 virtual void rebind_by_name(Any* to_change,
const std::string& member, std::shared_ptr<Base_object> ref)
override;
86 #endif // GAMES_ANARCHY_FIRE_DEPARTMENT_H
const int & fire_extinguished
The amount of fire removed from a building when bribed to extinguish a building.
Definition: fire_department.hpp:44
A basic building. It does nothing besides burn down. Other Buildings inherit from this class...
Definition: building.hpp:37
Can put out fires completely.
Definition: fire_department.hpp:37
bool extinguish(const Building &building)
bribes this _fire_department to extinguish the some of the fire in a building.