C++ Joueur Client
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fire_department.hpp
1 #ifndef GAMES_ANARCHY_FIRE_DEPARTMENT_H
2 #define GAMES_ANARCHY_FIRE_DEPARTMENT_H
3 
4 // FireDepartment
5 // Can put out fires completely.
6 
7 // DO NOT MODIFY THIS FILE
8 // Never try to directly create an instance of this class, or modify its member variables.
9 // Instead, you should only be reading its variables and calling its functions.
10 
11 #include <vector>
12 #include <queue>
13 #include <deque>
14 #include <unordered_map>
15 #include <string>
16 #include <initializer_list>
17 
18 #include "../../joueur/src/any.hpp"
19 
20 #include "building.hpp"
21 
22 #include "impl/anarchy_fwd.hpp"
23 
24 // <<-- Creer-Merge: includes -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
25 // you can add additional #includes here
26 // <<-- /Creer-Merge: includes -->>
27 
28 namespace cpp_client
29 {
30 
31 namespace anarchy
32 {
33 
37 class Fire_department : public Building
38 {
39 public:
40 
44  const int& fire_extinguished;
45 
46  // <<-- Creer-Merge: member variables -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
47  // You can add additional member variables here. None of them will be tracked or updated by the server.
48  // <<-- /Creer-Merge: member variables -->>
49 
50 
55  bool extinguish(const Building& building);
56 
57 
58  // <<-- Creer-Merge: methods -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
59  // You can add additional methods here.
60  // <<-- /Creer-Merge: methods -->>
61 
62  ~Fire_department_();
63 
64  // ####################
65  // Don't edit these!
66  // ####################
68  Fire_department_(std::initializer_list<std::pair<std::string, Any&&>> init);
69  Fire_department_() : Fire_department_({}){}
70  virtual void resize(const std::string& name, std::size_t size) override;
71  virtual void change_vec_values(const std::string& name, std::vector<std::pair<std::size_t, Any>>& values) override;
72  virtual void remove_key(const std::string& name, Any& key) override;
73  virtual std::unique_ptr<Any> add_key_value(const std::string& name, Any& key, Any& value) override;
74  virtual bool is_map(const std::string& name) override;
75  virtual void rebind_by_name(Any* to_change, const std::string& member, std::shared_ptr<Base_object> ref) override;
77  // ####################
78  // Don't edit these!
79  // ####################
80 };
81 
82 } // anarchy
83 
84 } // cpp_client
85 
86 #endif // GAMES_ANARCHY_FIRE_DEPARTMENT_H
const int & fire_extinguished
The amount of fire removed from a building when bribed to extinguish a building.
Definition: fire_department.hpp:44
A basic building. It does nothing besides burn down. Other Buildings inherit from this class...
Definition: building.hpp:37
Can put out fires completely.
Definition: fire_department.hpp:37
bool extinguish(const Building &building)
bribes this _fire_department to extinguish the some of the fire in a building.