1 #ifndef GAMES_ANARCHY_FIRE_DEPARTMENT_H 
    2 #define GAMES_ANARCHY_FIRE_DEPARTMENT_H 
   14 #include <unordered_map> 
   16 #include <initializer_list> 
   18 #include "../../joueur/src/any.hpp" 
   20 #include "building.hpp" 
   22 #include "impl/anarchy_fwd.hpp" 
   68    Fire_department_(std::initializer_list<std::pair<std::string, Any&&>> init);
 
   69    Fire_department_() : Fire_department_({}){}
 
   70    virtual void resize(
const std::string& name, std::size_t size) 
override;
 
   71    virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values) 
override;
 
   72    virtual void remove_key(
const std::string& name, Any& key) 
override;
 
   73    virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value) 
override;
 
   74    virtual bool is_map(
const std::string& name) 
override;
 
   75    virtual void rebind_by_name(Any* to_change, 
const std::string& member, std::shared_ptr<Base_object> ref) 
override;
 
   86 #endif // GAMES_ANARCHY_FIRE_DEPARTMENT_H 
const int & fire_extinguished
The amount of fire removed from a building when bribed to extinguish a building. 
Definition: fire_department.hpp:44
 
A basic building. It does nothing besides burn down. Other Buildings inherit from this class...
Definition: building.hpp:37
 
Can put out fires completely. 
Definition: fire_department.hpp:37
 
bool extinguish(const Building &building)
bribes this _fire_department to extinguish the some of the fire in a building.