1 #ifndef GAMES_SPIDERS_NEST_H
2 #define GAMES_SPIDERS_NEST_H
14 #include <unordered_map>
16 #include <initializer_list>
18 #include "../../joueur/src/any.hpp"
20 #include "game_object.hpp"
22 #include "impl/spiders_fwd.hpp"
54 const std::vector<Web>&
webs;
82 Nest_(std::initializer_list<std::pair<std::string, Any&&>> init);
84 virtual void resize(
const std::string& name, std::size_t size)
override;
85 virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values)
override;
86 virtual void remove_key(
const std::string& name, Any& key)
override;
87 virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value)
override;
88 virtual bool is_map(
const std::string& name)
override;
89 virtual void rebind_by_name(Any* to_change,
const std::string& member, std::shared_ptr<Base_object> ref)
override;
100 #endif // GAMES_SPIDERS_NEST_H
const Player & controlling_player
The Player that 'controls' this Nest as they have the most Spiders on this nest.
Definition: nest.hpp:44
A player in this game. Every AI controls one player.
Definition: player.hpp:37
const int & x
The X coordinate of the Nest. Used for distance calculations.
Definition: nest.hpp:59
const int & y
The Y coordinate of the Nest. Used for distance calculations.
Definition: nest.hpp:64
const std::vector< Web > & webs
Webs that connect to this Nest.
Definition: nest.hpp:54
A location (node) connected to other Nests via Webs (edges) in the game that Spiders can converge on...
Definition: nest.hpp:37
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37
const std::vector< Spider > & spiders
All the Spiders currently located on this Nest.
Definition: nest.hpp:49