1 #ifndef GAMES_NEWTONIAN_JOB_H 
    2 #define GAMES_NEWTONIAN_JOB_H 
   14 #include <unordered_map> 
   16 #include <initializer_list> 
   18 #include "../../joueur/src/any.hpp" 
   20 #include "game_object.hpp" 
   22 #include "impl/newtonian_fwd.hpp" 
   82    Job_(std::initializer_list<std::pair<std::string, Any&&>> init);
 
   84    virtual void resize(
const std::string& name, std::size_t size) 
override;
 
   85    virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values) 
override;
 
   86    virtual void remove_key(
const std::string& name, Any& key) 
override;
 
   87    virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value) 
override;
 
   88    virtual bool is_map(
const std::string& name) 
override;
 
   89    virtual void rebind_by_name(Any* to_change, 
const std::string& member, std::shared_ptr<Base_object> ref) 
override;
 
  100 #endif // GAMES_NEWTONIAN_JOB_H 
const int & carry_limit
How many combined resources a unit with this Job can hold at once. 
Definition: job.hpp:44
 
const int & damage
The amount of damage this Job does per attack. 
Definition: job.hpp:49
 
const int & moves
The number of moves this Job can make per turn. 
Definition: job.hpp:59
 
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37
 
Information about a unit's job. 
Definition: job.hpp:37
 
const int & health
The amount of starting health this Job has. 
Definition: job.hpp:54
 
const std::string & title
The Job title. 'intern', 'manager', or 'physicist'. 
Definition: job.hpp:64