C++ Joueur Client
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tile.hpp
1 #ifndef GAMES_PIRATES_TILE_H
2 #define GAMES_PIRATES_TILE_H
3 
4 // Tile
5 // A Tile in the game that makes up the 2D map grid.
6 
7 // DO NOT MODIFY THIS FILE
8 // Never try to directly create an instance of this class, or modify its member variables.
9 // Instead, you should only be reading its variables and calling its functions.
10 
11 #include <vector>
12 #include <queue>
13 #include <deque>
14 #include <unordered_map>
15 #include <string>
16 #include <initializer_list>
17 
18 #include "../../joueur/src/any.hpp"
19 
20 #include "game_object.hpp"
21 
22 #include "impl/pirates_fwd.hpp"
23 
24 // <<-- Creer-Merge: includes -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
25 // you can add additional #includes here
26 // <<-- /Creer-Merge: includes -->>
27 
28 namespace cpp_client
29 {
30 
31 namespace pirates
32 {
33 
37 class Tile : public Game_object
38 {
39 public:
40 
44  const bool& decoration;
45 
49  const int& gold;
50 
54  const Port& port;
55 
59  const Tile& tile_east;
60 
64  const Tile& tile_north;
65 
69  const Tile& tile_south;
70 
74  const Tile& tile_west;
75 
79  const std::string& type;
80 
84  const Unit& unit;
85 
89  const int& x;
90 
94  const int& y;
95 
96  // <<-- Creer-Merge: member variables -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
97  // You can add additional member variables here. None of them will be tracked or updated by the server.
98  // <<-- /Creer-Merge: member variables -->>
99 
100 
104  static const std::vector<std::string> directions;
105 
110  std::vector<Tile> get_neighbors();
111 
116  bool is_pathable();
117 
123  bool has_neighbor(const Tile& tile);
124 
125  // <<-- Creer-Merge: methods -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
126  // You can add additional methods here.
127  // <<-- /Creer-Merge: methods -->>
128 
129  ~Tile_();
130 
131  // ####################
132  // Don't edit these!
133  // ####################
135  Tile_(std::initializer_list<std::pair<std::string, Any&&>> init);
136  Tile_() : Tile_({}){}
137  virtual void resize(const std::string& name, std::size_t size) override;
138  virtual void change_vec_values(const std::string& name, std::vector<std::pair<std::size_t, Any>>& values) override;
139  virtual void remove_key(const std::string& name, Any& key) override;
140  virtual std::unique_ptr<Any> add_key_value(const std::string& name, Any& key, Any& value) override;
141  virtual bool is_map(const std::string& name) override;
142  virtual void rebind_by_name(Any* to_change, const std::string& member, std::shared_ptr<Base_object> ref) override;
144  // ####################
145  // Don't edit these!
146  // ####################
147 };
148 
149 } // pirates
150 
151 } // cpp_client
152 
153 #endif // GAMES_PIRATES_TILE_H
const Tile & tile_east
The Tile to the 'East' of this one (x+1, y). Null if out of bounds of the map.
Definition: tile.hpp:59
const Unit & unit
The Unit on this Tile if present, otherwise null.
Definition: tile.hpp:84
const Tile & tile_west
The Tile to the 'West' of this one (x-1, y). Null if out of bounds of the map.
Definition: tile.hpp:74
A Tile in the game that makes up the 2D map grid.
Definition: tile.hpp:37
const bool & decoration
(Visualizer only) Whether this tile is deep sea or grassy. This has no effect on gameplay, but feel free to use it if you want.
Definition: tile.hpp:44
const int & x
The x (horizontal) position of this Tile.
Definition: tile.hpp:89
const std::string & type
The type of Tile this is ('water' or 'land').
Definition: tile.hpp:79
static const std::vector< std::string > directions
The list of all valid directions Tiles can be in
Definition: tile.hpp:104
bool is_pathable()
Checks if a Tile is pathable to units
const Port & port
The Port on this Tile if present, otherwise null.
Definition: tile.hpp:54
const Tile & tile_south
The Tile to the 'South' of this one (x, y+1). Null if out of bounds of the map.
Definition: tile.hpp:69
const int & y
The y (vertical) position of this Tile.
Definition: tile.hpp:94
std::vector< Tile > get_neighbors()
Gets the neighbors of this Tile
A unit group in the game. This may consist of a ship and any number of crew.
Definition: unit.hpp:37
A port on a Tile.
Definition: port.hpp:37
const int & gold
The amount of gold buried on this tile.
Definition: tile.hpp:49
bool has_neighbor(const Tile &tile)
Checks if this Tile has a specific neighboring Tile
const Tile & tile_north
The Tile to the 'North' of this one (x, y-1). Null if out of bounds of the map.
Definition: tile.hpp:64
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37