1 #ifndef GAMES_PIRATES_TILE_H
2 #define GAMES_PIRATES_TILE_H
14 #include <unordered_map>
16 #include <initializer_list>
18 #include "../../joueur/src/any.hpp"
20 #include "game_object.hpp"
22 #include "impl/pirates_fwd.hpp"
135 Tile_(std::initializer_list<std::pair<std::string, Any&&>> init);
136 Tile_() : Tile_({}){}
137 virtual void resize(
const std::string& name, std::size_t size)
override;
138 virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values)
override;
139 virtual void remove_key(
const std::string& name, Any& key)
override;
140 virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value)
override;
141 virtual bool is_map(
const std::string& name)
override;
142 virtual void rebind_by_name(Any* to_change,
const std::string& member, std::shared_ptr<Base_object> ref)
override;
153 #endif // GAMES_PIRATES_TILE_H
const Tile & tile_east
The Tile to the 'East' of this one (x+1, y). Null if out of bounds of the map.
Definition: tile.hpp:59
const Unit & unit
The Unit on this Tile if present, otherwise null.
Definition: tile.hpp:84
const Tile & tile_west
The Tile to the 'West' of this one (x-1, y). Null if out of bounds of the map.
Definition: tile.hpp:74
A Tile in the game that makes up the 2D map grid.
Definition: tile.hpp:37
const bool & decoration
(Visualizer only) Whether this tile is deep sea or grassy. This has no effect on gameplay, but feel free to use it if you want.
Definition: tile.hpp:44
const int & x
The x (horizontal) position of this Tile.
Definition: tile.hpp:89
const std::string & type
The type of Tile this is ('water' or 'land').
Definition: tile.hpp:79
static const std::vector< std::string > directions
The list of all valid directions Tiles can be in
Definition: tile.hpp:104
bool is_pathable()
Checks if a Tile is pathable to units
const Port & port
The Port on this Tile if present, otherwise null.
Definition: tile.hpp:54
const Tile & tile_south
The Tile to the 'South' of this one (x, y+1). Null if out of bounds of the map.
Definition: tile.hpp:69
const int & y
The y (vertical) position of this Tile.
Definition: tile.hpp:94
std::vector< Tile > get_neighbors()
Gets the neighbors of this Tile
A unit group in the game. This may consist of a ship and any number of crew.
Definition: unit.hpp:37
A port on a Tile.
Definition: port.hpp:37
const int & gold
The amount of gold buried on this tile.
Definition: tile.hpp:49
bool has_neighbor(const Tile &tile)
Checks if this Tile has a specific neighboring Tile
const Tile & tile_north
The Tile to the 'North' of this one (x, y-1). Null if out of bounds of the map.
Definition: tile.hpp:64
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37