C++ Joueur Client
 All Classes Namespaces Functions Variables
police_department.hpp
1 #ifndef GAMES_ANARCHY_POLICE_DEPARTMENT_H
2 #define GAMES_ANARCHY_POLICE_DEPARTMENT_H
3 
4 // PoliceDepartment
5 // Used to keep cities under control and raid Warehouses.
6 
7 // DO NOT MODIFY THIS FILE
8 // Never try to directly create an instance of this class, or modify its member variables.
9 // Instead, you should only be reading its variables and calling its functions.
10 
11 #include <vector>
12 #include <queue>
13 #include <deque>
14 #include <unordered_map>
15 #include <string>
16 #include <initializer_list>
17 
18 #include "../../joueur/src/any.hpp"
19 
20 #include "building.hpp"
21 
22 #include "impl/anarchy_fwd.hpp"
23 
24 // <<-- Creer-Merge: includes -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
25 // you can add additional #includes here
26 // <<-- /Creer-Merge: includes -->>
27 
28 namespace cpp_client
29 {
30 
31 namespace anarchy
32 {
33 
38 {
39 public:
40 
41  // <<-- Creer-Merge: member variables -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
42  // You can add additional member variables here. None of them will be tracked or updated by the server.
43  // <<-- /Creer-Merge: member variables -->>
44 
45 
50  int raid(const Warehouse& warehouse);
51 
52 
53  // <<-- Creer-Merge: methods -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
54  // You can add additional methods here.
55  // <<-- /Creer-Merge: methods -->>
56 
57  ~Police_department_();
58 
59  // ####################
60  // Don't edit these!
61  // ####################
63  Police_department_(std::initializer_list<std::pair<std::string, Any&&>> init);
64  Police_department_() : Police_department_({}){}
65  virtual void resize(const std::string& name, std::size_t size) override;
66  virtual void change_vec_values(const std::string& name, std::vector<std::pair<std::size_t, Any>>& values) override;
67  virtual void remove_key(const std::string& name, Any& key) override;
68  virtual std::unique_ptr<Any> add_key_value(const std::string& name, Any& key, Any& value) override;
69  virtual bool is_map(const std::string& name) override;
70  virtual void rebind_by_name(Any* to_change, const std::string& member, std::shared_ptr<Base_object> ref) override;
72  // ####################
73  // Don't edit these!
74  // ####################
75 };
76 
77 } // anarchy
78 
79 } // cpp_client
80 
81 #endif // GAMES_ANARCHY_POLICE_DEPARTMENT_H
int raid(const Warehouse &warehouse)
bribe the police to raid a _warehouse, dealing damage equal based on the _warehouse's current exposur...
Used to keep cities under control and raid Warehouses.
Definition: police_department.hpp:37
A basic building. It does nothing besides burn down. Other Buildings inherit from this class...
Definition: building.hpp:37
A typical abandoned warehouse that anarchists hang out in and can be bribed to burn down Buildings...
Definition: warehouse.hpp:37