1 #ifndef GAMES_PIRATES_PORT_H
2 #define GAMES_PIRATES_PORT_H
14 #include <unordered_map>
16 #include <initializer_list>
18 #include "../../joueur/src/any.hpp"
20 #include "game_object.hpp"
22 #include "impl/pirates_fwd.hpp"
70 bool spawn(
const std::string& type);
83 Port_(std::initializer_list<std::pair<std::string, Any&&>> init);
85 virtual void resize(
const std::string& name, std::size_t size)
override;
86 virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values)
override;
87 virtual void remove_key(
const std::string& name, Any& key)
override;
88 virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value)
override;
89 virtual bool is_map(
const std::string& name)
override;
90 virtual void rebind_by_name(Any* to_change,
const std::string& member, std::shared_ptr<Base_object> ref)
override;
101 #endif // GAMES_PIRATES_PORT_H
const Tile & tile
The Tile this Port is on.
Definition: port.hpp:59
const Player & owner
The owner of this Port, or null if owned by merchants.
Definition: port.hpp:54
const int & investment
(Merchants only) How much gold was invested into this Port. Investment determines the strength and va...
Definition: port.hpp:49
A Tile in the game that makes up the 2D map grid.
Definition: tile.hpp:37
const int & gold
For players, how much more gold this Port can spend this turn. For merchants, how much gold this Port...
Definition: port.hpp:44
bool spawn(const std::string &type)
spawn a _unit on this port.
A port on a Tile.
Definition: port.hpp:37
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37
A player in this game. Every AI controls one player.
Definition: player.hpp:37