1 #ifndef GAMES_PIRATES_PORT_H 
    2 #define GAMES_PIRATES_PORT_H 
   14 #include <unordered_map> 
   16 #include <initializer_list> 
   18 #include "../../joueur/src/any.hpp" 
   20 #include "game_object.hpp" 
   22 #include "impl/pirates_fwd.hpp" 
   70     bool spawn(
const std::string& type);
 
   83    Port_(std::initializer_list<std::pair<std::string, Any&&>> init);
 
   85    virtual void resize(
const std::string& name, std::size_t size) 
override;
 
   86    virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values) 
override;
 
   87    virtual void remove_key(
const std::string& name, Any& key) 
override;
 
   88    virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value) 
override;
 
   89    virtual bool is_map(
const std::string& name) 
override;
 
   90    virtual void rebind_by_name(Any* to_change, 
const std::string& member, std::shared_ptr<Base_object> ref) 
override;
 
  101 #endif // GAMES_PIRATES_PORT_H 
const Tile & tile
The Tile this Port is on. 
Definition: port.hpp:59
 
const Player & owner
The owner of this Port, or null if owned by merchants. 
Definition: port.hpp:54
 
const int & investment
(Merchants only) How much gold was invested into this Port. Investment determines the strength and va...
Definition: port.hpp:49
 
A Tile in the game that makes up the 2D map grid. 
Definition: tile.hpp:37
 
const int & gold
For players, how much more gold this Port can spend this turn. For merchants, how much gold this Port...
Definition: port.hpp:44
 
bool spawn(const std::string &type)
spawn a _unit on this port. 
 
A port on a Tile. 
Definition: port.hpp:37
 
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37
 
A player in this game. Every AI controls one player. 
Definition: player.hpp:37