1 #ifndef GAMES_STARDASH_PROJECTILE_H 
    2 #define GAMES_STARDASH_PROJECTILE_H 
   14 #include <unordered_map> 
   16 #include <initializer_list> 
   18 #include "../../joueur/src/any.hpp" 
   20 #include "game_object.hpp" 
   22 #include "impl/stardash_fwd.hpp" 
   87    Projectile_(std::initializer_list<std::pair<std::string, Any&&>> init);
 
   88    Projectile_() : Projectile_({}){}
 
   89    virtual void resize(
const std::string& name, std::size_t size) 
override;
 
   90    virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values) 
override;
 
   91    virtual void remove_key(
const std::string& name, Any& key) 
override;
 
   92    virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value) 
override;
 
   93    virtual bool is_map(
const std::string& name) 
override;
 
   94    virtual void rebind_by_name(Any* to_change, 
const std::string& member, std::shared_ptr<Base_object> ref) 
override;
 
  105 #endif // GAMES_STARDASH_PROJECTILE_H 
Tracks any projectiles moving through space. 
Definition: projectile.hpp:37
 
A player in this game. Every AI controls one player. 
Definition: player.hpp:37
 
const int & fuel
The amount of remaining distance the projectile can move. 
Definition: projectile.hpp:49
 
A unit in the game. May be a corvette, missleboat, martyr, transport, miner. 
Definition: unit.hpp:37
 
const double & y
The y value this projectile is on. 
Definition: projectile.hpp:69
 
const double & x
The x value this projectile is on. 
Definition: projectile.hpp:64
 
const Player & owner
The Player that owns and can control this Projectile. 
Definition: projectile.hpp:54
 
const Unit & target
The unit that is being attacked by this projectile. 
Definition: projectile.hpp:59
 
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37
 
const int & energy
The remaining health of the projectile. 
Definition: projectile.hpp:44