1 #ifndef GAMES_SPIDERS_GAME_H
2 #define GAMES_SPIDERS_GAME_H
14 #include <unordered_map>
16 #include <initializer_list>
18 #include "../../joueur/src/any.hpp"
21 #include "../../joueur/src/base_game.hpp"
22 #include "impl/spiders_fwd.hpp"
45 class Game :
public Base_game
150 Game_(std::initializer_list<std::pair<std::string, Any&&>> init);
151 Game_() : Game_({}){}
152 virtual void resize(
const std::string& name, std::size_t size)
override;
153 virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values)
override;
154 virtual void remove_key(
const std::string& name, Any& key)
override;
155 virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value)
override;
156 virtual bool is_map(
const std::string& name)
override;
157 virtual void rebind_by_name(Any* to_change,
const std::string& member, std::shared_ptr<Base_object> ref)
override;
168 #endif // GAMES_SPIDERS_GAME_H
const int & spit_speed
The speed at which Spitters work to spit new Webs.
Definition: game.hpp:112
const int & max_web_strength
The maximum strength a web can be strengthened to.
Definition: game.hpp:87
const int & time_added_per_turn
The amount of time (in nano-seconds) added after each player performs a turn.
Definition: game.hpp:117
A player in this game. Every AI controls one player.
Definition: player.hpp:37
const std::unordered_map< std::string, Game_object > & game_objects
A mapping of every game object's ID to the actual game object. Primarily used by the server and clien...
Definition: game.hpp:72
const int & movement_speed
The speed at which Spiderlings move on Webs.
Definition: game.hpp:92
const int & weave_speed
The speed at which Weavers work to do strengthens and weakens on Webs.
Definition: game.hpp:127
const int & current_turn
The current turn number, starting at 0 for the first player's turn.
Definition: game.hpp:57
const int & cut_speed
The speed at which Cutters work to do cut Webs.
Definition: game.hpp:62
There's an infestation of enemy spiders challenging your queen BroodMother spider! Protect her and at...
Definition: game.hpp:45
const int & weave_power
How much web strength is added or removed from Webs when they are weaved.
Definition: game.hpp:122
const std::vector< Nest > & nests
Every Nest in the game.
Definition: game.hpp:97
const Player & current_player
The player whose turn it is currently. That player can send commands. Other players cannot...
Definition: game.hpp:52
const double & eggs_scalar
Constant used to calculate how many eggs BroodMothers get on their owner's turns. ...
Definition: game.hpp:67
const int & max_turns
The maximum number of turns before the game will automatically end.
Definition: game.hpp:82
const std::vector< Web > & webs
Every Web in the game.
Definition: game.hpp:132
const int & initial_web_strength
The starting strength for Webs.
Definition: game.hpp:77
const std::vector< Player > & players
List of all the players in the game.
Definition: game.hpp:102
const std::string & session
A unique identifier for the game instance that is being played.
Definition: game.hpp:107