1 #ifndef GAMES_STARDASH_GAME_H
2 #define GAMES_STARDASH_GAME_H
14 #include <unordered_map>
16 #include <initializer_list>
18 #include "../../joueur/src/any.hpp"
21 #include "../../joueur/src/base_game.hpp"
22 #include "impl/stardash_fwd.hpp"
45 class Game :
public Base_game
87 const std::vector<Job>&
jobs;
230 Game_(std::initializer_list<std::pair<std::string, Any&&>> init);
231 Game_() : Game_({}){}
232 virtual void resize(
const std::string& name, std::size_t size)
override;
233 virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values)
override;
234 virtual void remove_key(
const std::string& name, Any& key)
override;
235 virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value)
override;
236 virtual bool is_map(
const std::string& name)
override;
237 virtual void rebind_by_name(Any* to_change,
const std::string& member, std::shared_ptr<Base_object> ref)
override;
248 #endif // GAMES_STARDASH_GAME_H
const int & current_turn
The current turn number, starting at 0 for the first player's turn.
Definition: game.hpp:62
Collect of the most of the rarest mineral orbiting around the sun and out-compete your competitor...
Definition: game.hpp:45
const std::vector< Projectile > & projectiles
Every projectile in the game.
Definition: game.hpp:167
const int & time_added_per_turn
The amount of time (in nano-seconds) added after each player performs a turn.
Definition: game.hpp:202
const int & planet_energy_cap
The amount of energy a planet can hold at once.
Definition: game.hpp:142
const std::vector< Player > & players
List of all the players in the game.
Definition: game.hpp:152
A player in this game. Every AI controls one player.
Definition: player.hpp:37
const int & turns_to_orbit
The number of turns it takes for a asteroid to orbit the sun. (Asteroids move after each players turn...
Definition: game.hpp:207
const int & max_turns
The maximum number of turns before the game will automatically end.
Definition: game.hpp:102
const std::vector< Unit > & units
Every Unit in the game.
Definition: game.hpp:212
const double & ore_rarity_genarium
The rarity modifier of the most common ore. This controls how much spawns.
Definition: game.hpp:127
const double & regenerate_rate
The regeneration rate of asteroids.
Definition: game.hpp:177
const int & dash_cost
The cost of dashing.
Definition: game.hpp:67
const double & legendarium_value
The value of every unit of legendarium.
Definition: game.hpp:92
const int & max_asteroid
The highest amount of material, that can be in a asteroid.
Definition: game.hpp:97
const int & size_x
The size of the map in the X direction.
Definition: game.hpp:192
const Player & current_player
The player whose turn it is currently. That player can send commands. Other players cannot...
Definition: game.hpp:57
const int & planet_recharge_rate
The amount of energy the planets restore each round.
Definition: game.hpp:147
const double & genarium_value
The value of every unit of genarium.
Definition: game.hpp:82
const std::vector< Job > & jobs
A list of all jobs. The first element is corvette, second is missileboat, third is martyr...
Definition: game.hpp:87
const int & mining_speed
The rate at which miners grab minerals from asteroids.
Definition: game.hpp:112
const std::unordered_map< std::string, Game_object > & game_objects
A mapping of every game object's ID to the actual game object. Primarily used by the server and clien...
Definition: game.hpp:77
const double & mythicite_amount
The amount of mythicite that spawns at the start of the game.
Definition: game.hpp:117
const std::string & session
A unique identifier for the game instance that is being played.
Definition: game.hpp:182
const double & rarium_value
The value of every unit of rarium.
Definition: game.hpp:172
const std::vector< Body > & bodies
All the celestial bodies in the game. The first two are planets and the third is the sun...
Definition: game.hpp:52
const int & projectile_speed
The amount of distance missiles travel through space.
Definition: game.hpp:162
const int & projectile_radius
The standard size of ships.
Definition: game.hpp:157
const int & dash_distance
The distance traveled each turn by dashing.
Definition: game.hpp:72
const double & ore_rarity_rarium
The rarity modifier of the second rarest ore. This controls how much spawns.
Definition: game.hpp:137
const int & min_asteroid
The smallest amount of material, that can be in a asteroid.
Definition: game.hpp:107
const int & orbits_protected
The number of orbit updates you cannot mine the mithicite asteroid.
Definition: game.hpp:122
const int & ship_radius
The standard size of ships.
Definition: game.hpp:187
const int & size_y
The size of the map in the Y direction.
Definition: game.hpp:197
const double & ore_rarity_legendarium
The rarity modifier of the rarest ore. This controls how much spawns.
Definition: game.hpp:132