C++ Joueur Client
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structure.hpp
1 #ifndef GAMES_CATASTROPHE_STRUCTURE_H
2 #define GAMES_CATASTROPHE_STRUCTURE_H
3 
4 // Structure
5 // A structure on a Tile.
6 
7 // DO NOT MODIFY THIS FILE
8 // Never try to directly create an instance of this class, or modify its member variables.
9 // Instead, you should only be reading its variables and calling its functions.
10 
11 #include <vector>
12 #include <queue>
13 #include <deque>
14 #include <unordered_map>
15 #include <string>
16 #include <initializer_list>
17 
18 #include "../../joueur/src/any.hpp"
19 
20 #include "game_object.hpp"
21 
22 #include "impl/catastrophe_fwd.hpp"
23 
24 // <<-- Creer-Merge: includes -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
25 // you can add additional #includes here
26 // <<-- /Creer-Merge: includes -->>
27 
28 namespace cpp_client
29 {
30 
31 namespace catastrophe
32 {
33 
37 class Structure : public Game_object
38 {
39 public:
40 
44  const int& effect_radius;
45 
49  const int& materials;
50 
54  const Player& owner;
55 
59  const Tile& tile;
60 
64  const std::string& type;
65 
66  // <<-- Creer-Merge: member variables -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
67  // You can add additional member variables here. None of them will be tracked or updated by the server.
68  // <<-- /Creer-Merge: member variables -->>
69 
70 
71 
72  // <<-- Creer-Merge: methods -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
73  // You can add additional methods here.
74  // <<-- /Creer-Merge: methods -->>
75 
76  ~Structure_();
77 
78  // ####################
79  // Don't edit these!
80  // ####################
82  Structure_(std::initializer_list<std::pair<std::string, Any&&>> init);
83  Structure_() : Structure_({}){}
84  virtual void resize(const std::string& name, std::size_t size) override;
85  virtual void change_vec_values(const std::string& name, std::vector<std::pair<std::size_t, Any>>& values) override;
86  virtual void remove_key(const std::string& name, Any& key) override;
87  virtual std::unique_ptr<Any> add_key_value(const std::string& name, Any& key, Any& value) override;
88  virtual bool is_map(const std::string& name) override;
89  virtual void rebind_by_name(Any* to_change, const std::string& member, std::shared_ptr<Base_object> ref) override;
91  // ####################
92  // Don't edit these!
93  // ####################
94 };
95 
96 } // catastrophe
97 
98 } // cpp_client
99 
100 #endif // GAMES_CATASTROPHE_STRUCTURE_H
const Player & owner
The owner of this Structure if any, otherwise null.
Definition: structure.hpp:54
const Tile & tile
The Tile this Structure is on.
Definition: structure.hpp:59
A Tile in the game that makes up the 2D map grid.
Definition: tile.hpp:37
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37
const int & materials
The number of materials in this Structure. Once this number reaches 0, this Structure is destroyed...
Definition: structure.hpp:49
A structure on a Tile.
Definition: structure.hpp:37
const std::string & type
The type of Structure this is ('shelter', 'monument', 'wall', 'road', 'neutral'). ...
Definition: structure.hpp:64
const int & effect_radius
The range of this Structure's effect. For example, a radius of 1 means this Structure affects a 3x3 s...
Definition: structure.hpp:44
A player in this game. Every AI controls one player.
Definition: player.hpp:37