C++ Joueur Client
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job.hpp
1 #ifndef GAMES_STUMPED_JOB_H
2 #define GAMES_STUMPED_JOB_H
3 
4 // Job
5 // Information about a beaver's job.
6 
7 // DO NOT MODIFY THIS FILE
8 // Never try to directly create an instance of this class, or modify its member variables.
9 // Instead, you should only be reading its variables and calling its functions.
10 
11 #include <vector>
12 #include <queue>
13 #include <deque>
14 #include <unordered_map>
15 #include <string>
16 #include <initializer_list>
17 
18 #include "../../joueur/src/any.hpp"
19 
20 #include "game_object.hpp"
21 
22 #include "impl/stumped_fwd.hpp"
23 
24 // <<-- Creer-Merge: includes -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
25 // you can add additional #includes here
26 // <<-- /Creer-Merge: includes -->>
27 
28 namespace cpp_client
29 {
30 
31 namespace stumped
32 {
33 
37 class Job : public Game_object
38 {
39 public:
40 
44  const int& actions;
45 
49  const int& carry_limit;
50 
54  const int& chopping;
55 
59  const int& cost;
60 
64  const int& damage;
65 
69  const int& distraction_power;
70 
74  const int& health;
75 
79  const int& moves;
80 
84  const int& munching;
85 
89  const std::string& title;
90 
91  // <<-- Creer-Merge: member variables -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
92  // You can add additional member variables here. None of them will be tracked or updated by the server.
93  // <<-- /Creer-Merge: member variables -->>
94 
95 
100  Beaver recruit(const Tile& tile);
101 
102 
103  // <<-- Creer-Merge: methods -->> - Code you add between this comment and the end comment will be preserved between Creer re-runs.
104  // You can add additional methods here.
105  // <<-- /Creer-Merge: methods -->>
106 
107  ~Job_();
108 
109  // ####################
110  // Don't edit these!
111  // ####################
113  Job_(std::initializer_list<std::pair<std::string, Any&&>> init);
114  Job_() : Job_({}){}
115  virtual void resize(const std::string& name, std::size_t size) override;
116  virtual void change_vec_values(const std::string& name, std::vector<std::pair<std::size_t, Any>>& values) override;
117  virtual void remove_key(const std::string& name, Any& key) override;
118  virtual std::unique_ptr<Any> add_key_value(const std::string& name, Any& key, Any& value) override;
119  virtual bool is_map(const std::string& name) override;
120  virtual void rebind_by_name(Any* to_change, const std::string& member, std::shared_ptr<Base_object> ref) override;
122  // ####################
123  // Don't edit these!
124  // ####################
125 };
126 
127 } // stumped
128 
129 } // cpp_client
130 
131 #endif // GAMES_STUMPED_JOB_H
const int & chopping
Scalar for how many branches this Job harvests at once.
Definition: job.hpp:54
Beaver recruit(const Tile &tile)
recruits a _beaver of this _job to a lodge.
Information about a beaver's job.
Definition: job.hpp:37
const std::string & title
The Job title.
Definition: job.hpp:89
const int & carry_limit
How many combined resources a beaver with this Job can hold at once.
Definition: job.hpp:49
const int & health
The amount of starting health this Job has.
Definition: job.hpp:74
const int & munching
Scalar for how much food this Job harvests at once.
Definition: job.hpp:84
A Tile in the game that makes up the 2D map grid.
Definition: tile.hpp:37
const int & moves
The number of moves this Job can make per turn.
Definition: job.hpp:79
const int & cost
How much food this Job costs to recruit.
Definition: job.hpp:59
A beaver in the game.
Definition: beaver.hpp:37
const int & actions
The number of actions this Job can make per turn.
Definition: job.hpp:44
const int & damage
The amount of damage this Job does per attack.
Definition: job.hpp:64
const int & distraction_power
How many turns a beaver attacked by this Job is distracted by.
Definition: job.hpp:69
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37