1 #ifndef GAMES_STUMPED_JOB_H
2 #define GAMES_STUMPED_JOB_H
14 #include <unordered_map>
16 #include <initializer_list>
18 #include "../../joueur/src/any.hpp"
20 #include "game_object.hpp"
22 #include "impl/stumped_fwd.hpp"
113 Job_(std::initializer_list<std::pair<std::string, Any&&>> init);
115 virtual void resize(
const std::string& name, std::size_t size)
override;
116 virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values)
override;
117 virtual void remove_key(
const std::string& name, Any& key)
override;
118 virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value)
override;
119 virtual bool is_map(
const std::string& name)
override;
120 virtual void rebind_by_name(Any* to_change,
const std::string& member, std::shared_ptr<Base_object> ref)
override;
131 #endif // GAMES_STUMPED_JOB_H
const int & chopping
Scalar for how many branches this Job harvests at once.
Definition: job.hpp:54
Beaver recruit(const Tile &tile)
recruits a _beaver of this _job to a lodge.
Information about a beaver's job.
Definition: job.hpp:37
const std::string & title
The Job title.
Definition: job.hpp:89
const int & carry_limit
How many combined resources a beaver with this Job can hold at once.
Definition: job.hpp:49
const int & health
The amount of starting health this Job has.
Definition: job.hpp:74
const int & munching
Scalar for how much food this Job harvests at once.
Definition: job.hpp:84
A Tile in the game that makes up the 2D map grid.
Definition: tile.hpp:37
const int & moves
The number of moves this Job can make per turn.
Definition: job.hpp:79
const int & cost
How much food this Job costs to recruit.
Definition: job.hpp:59
A beaver in the game.
Definition: beaver.hpp:37
const int & actions
The number of actions this Job can make per turn.
Definition: job.hpp:44
const int & damage
The amount of damage this Job does per attack.
Definition: job.hpp:64
const int & distraction_power
How many turns a beaver attacked by this Job is distracted by.
Definition: job.hpp:69
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37