1 #ifndef GAMES_NECROWAR_TOWER_JOB_H
2 #define GAMES_NECROWAR_TOWER_JOB_H
14 #include <unordered_map>
16 #include <initializer_list>
18 #include "../../joueur/src/any.hpp"
20 #include "game_object.hpp"
22 #include "impl/necrowar_fwd.hpp"
97 Tower_job_(std::initializer_list<std::pair<std::string, Any&&>> init);
98 Tower_job_() : Tower_job_({}){}
99 virtual void resize(
const std::string& name, std::size_t size)
override;
100 virtual void change_vec_values(
const std::string& name, std::vector<std::pair<std::size_t, Any>>& values)
override;
101 virtual void remove_key(
const std::string& name, Any& key)
override;
102 virtual std::unique_ptr<Any> add_key_value(
const std::string& name, Any& key, Any& value)
override;
103 virtual bool is_map(
const std::string& name)
override;
104 virtual void rebind_by_name(Any* to_change,
const std::string& member, std::shared_ptr<Base_object> ref)
override;
115 #endif // GAMES_NECROWAR_TOWER_JOB_H
const int & gold_cost
How much does this type cost in gold.
Definition: tower_job.hpp:54
const int & health
The amount of starting health this type has.
Definition: tower_job.hpp:59
Information about a tower's job/type.
Definition: tower_job.hpp:37
An object in the game. The most basic class that all game classes should inherit from automatically...
Definition: game_object.hpp:37
const int & damage
The amount of damage this type does per attack.
Definition: tower_job.hpp:49
const int & mana_cost
How much does this type cost in mana.
Definition: tower_job.hpp:64
const bool & all_units
Whether this tower type hits all of the units on a tile (true) or one at a time (false).
Definition: tower_job.hpp:44
const int & turns_between_attacks
How many turns have to take place between this type's attacks.
Definition: tower_job.hpp:79
const int & range
The number of tiles this type can attack from.
Definition: tower_job.hpp:69
const std::string & title
The type title. 'arrow', 'aoe', 'ballista', 'cleansing', or 'castle'.
Definition: tower_job.hpp:74